diff options
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r-- | scene/3d/sprite_3d.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index cb8467aac6..b48660eb2d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H -#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" +#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); @@ -55,32 +55,32 @@ public: }; private: - bool color_dirty; + bool color_dirty = true; Color color_accum; - SpriteBase3D *parent_sprite; + SpriteBase3D *parent_sprite = nullptr; List<SpriteBase3D *> children; - List<SpriteBase3D *>::Element *pI; + List<SpriteBase3D *>::Element *pI = nullptr; - bool centered; + bool centered = true; Point2 offset; - bool hflip; - bool vflip; + bool hflip = false; + bool vflip = false; - Color modulate; - float opacity; + Color modulate = Color(1, 1, 1, 1); + float opacity = 1.0; - Vector3::Axis axis; - float pixel_size; + Vector3::Axis axis = Vector3::AXIS_Z; + float pixel_size = 0.01; AABB aabb; RID immediate; bool flags[FLAG_MAX]; - AlphaCutMode alpha_cut; - StandardMaterial3D::BillboardMode billboard_mode; - bool pending_update; + AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + bool pending_update = false; void _im_update(); void _propagate_color_changed(); @@ -107,8 +107,8 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region; + bool region_enabled; Rect2 region_rect; int frame; @@ -167,8 +167,8 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -195,16 +195,16 @@ class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; - bool playing; - StringName animation; - int frame; + bool playing = false; + StringName animation = "default"; + int frame = 0; - bool centered; + bool centered = true; - float timeout; + float timeout = 0.0; - bool hflip; - bool vflip; + bool hflip = 1; + bool vflip = 1; Color modulate; |