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Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h43
1 files changed, 32 insertions, 11 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 985103e190..f6ad1bbdb8 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -44,6 +44,8 @@ public:
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
FLAG_MAX
};
@@ -69,6 +71,7 @@ private:
bool vflip = false;
Color modulate = Color(1, 1, 1, 1);
+ int render_priority = 0;
Vector3::Axis axis = Vector3::AXIS_Z;
real_t pixel_size = 0.01;
@@ -80,6 +83,7 @@ private:
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
void _im_update();
@@ -97,12 +101,12 @@ protected:
uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
PackedByteArray vertex_buffer;
PackedByteArray attribute_buffer;
- uint32_t vertex_stride;
- uint32_t attrib_stride;
- uint32_t skin_stride;
- uint32_t mesh_surface_format;
+ uint32_t vertex_stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+ uint32_t mesh_surface_format = 0;
- void _queue_update();
+ void _queue_redraw();
public:
void set_centered(bool p_center);
@@ -117,6 +121,9 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
void set_modulate(const Color &p_color);
Color get_modulate() const;
@@ -131,13 +138,17 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
@@ -163,7 +174,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -198,18 +209,21 @@ class AnimatedSprite3D : public SpriteBase3D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
+ bool backwards = false;
StringName animation = "default";
int frame = 0;
+ float speed_scale = 1.0f;
bool centered = false;
+ bool is_over = false;
double timeout = 0.0;
void _res_changed();
+ double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
RID last_shader;
RID last_texture;
@@ -218,14 +232,16 @@ protected:
virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
@@ -234,9 +250,14 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
+
virtual Rect2 get_item_rect() const override;
virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+
AnimatedSprite3D();
};