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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a901920dbe..a28382f4cb 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -132,12 +132,12 @@ Color SpriteBase3D::get_modulate() const {
return modulate;
}
-void SpriteBase3D::set_pixel_size(float p_amount) {
+void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
_queue_update();
}
-float SpriteBase3D::get_pixel_size() const {
+real_t SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
@@ -203,7 +203,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
return Ref<TriangleMesh>();
}
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
@@ -470,7 +470,7 @@ void Sprite3D::_draw() {
Color color = _get_color_accum();
color.a *= get_opacity();
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
@@ -837,7 +837,7 @@ void AnimatedSprite3D::_draw() {
Color color = _get_color_accum();
color.a *= get_opacity();
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
@@ -1037,7 +1037,7 @@ void AnimatedSprite3D::_notification(int p_what) {
return; //do nothing
}
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@@ -1059,7 +1059,7 @@ void AnimatedSprite3D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}