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-rw-r--r--scene/3d/sprite_3d.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 036a748c83..774ee49af2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "sprite_3d.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {