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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp103
1 files changed, 46 insertions, 57 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index ef2b9e1ce5..4515277dc3 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -562,23 +562,21 @@ void Sprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
+
v_tangent = value;
}
@@ -751,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const {
return Rect2(ofs, s);
}
-void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -929,23 +925,20 @@ void AnimatedSprite3D::_draw() {
{
Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 res = n.octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_normal = value;
}
uint32_t v_tangent;
{
Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
v_tangent = value;
}
@@ -1000,50 +993,51 @@ void AnimatedSprite3D::_draw() {
}
}
-void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
+ for (const StringName &E : names) {
+ if (!is_first_element) {
+ p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- property.hint_string = "0,0,1";
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
@@ -1180,7 +1174,7 @@ void AnimatedSprite3D::_res_changed() {
_queue_update();
}
-void AnimatedSprite3D::_set_playing(bool p_playing) {
+void AnimatedSprite3D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
@@ -1189,7 +1183,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite3D::_is_playing() const {
+bool AnimatedSprite3D::is_playing() const {
return playing;
}
@@ -1197,15 +1191,11 @@ void AnimatedSprite3D::play(const StringName &p_animation) {
if (p_animation) {
set_animation(p_animation);
}
- _set_playing(true);
+ set_playing(true);
}
void AnimatedSprite3D::stop() {
- _set_playing(false);
-}
-
-bool AnimatedSprite3D::is_playing() const {
- return playing;
+ set_playing(false);
}
void AnimatedSprite3D::_reset_timeout() {
@@ -1268,12 +1258,11 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
@@ -1286,7 +1275,7 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {