diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 52 |
1 files changed, 23 insertions, 29 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 7a89bf81bb..380172f396 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -447,7 +447,7 @@ void Sprite3D::_draw() { if (get_base() != get_mesh()) { set_base(get_mesh()); } - if (!texture.is_valid()) { + if (texture.is_null()) { set_base(RID()); return; } @@ -807,15 +807,7 @@ void AnimatedSprite3D::_draw() { set_base(get_mesh()); } - if (frames.is_null()) { - return; - } - - if (frame < 0) { - return; - } - - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } @@ -1050,29 +1042,22 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { void AnimatedSprite3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { - if (frames.is_null()) { - return; - } - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } - if (frame < 0) { - return; + + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + if (speed == 0) { + return; // Do nothing. } + int last_frame = frames->get_frame_count(animation) - 1; double remaining = get_process_delta_time(); - while (remaining) { - double speed = frames->get_animation_speed(animation) * speed_scale; - if (speed == 0) { - return; // Do nothing. - } - if (timeout <= 0) { timeout = _get_frame_duration(); - int last_frame = frames->get_frame_count(animation) - 1; - if (!backwards) { + if (!playing_backwards) { // Forward. if (frame >= last_frame) { if (frames->get_animation_loop(animation)) { @@ -1177,9 +1162,14 @@ int AnimatedSprite3D::get_frame() const { } void AnimatedSprite3D::set_speed_scale(double p_speed_scale) { + if (speed_scale == p_speed_scale) { + return; + } + double elapsed = _get_frame_duration() - timeout; - speed_scale = MAX(p_speed_scale, 0.0f); + speed_scale = p_speed_scale; + playing_backwards = signbit(speed_scale) != backwards; // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. _reset_timeout(); @@ -1191,7 +1181,10 @@ double AnimatedSprite3D::get_speed_scale() const { } Rect2 AnimatedSprite3D::get_item_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { + return Rect2(0, 0, 1, 1); + } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(0, 0, 1, 1); } @@ -1236,12 +1229,13 @@ bool AnimatedSprite3D::is_playing() const { return playing; } -void AnimatedSprite3D::play(const StringName &p_animation, const bool p_backwards) { +void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) { backwards = p_backwards; + playing_backwards = signbit(speed_scale) != backwards; if (p_animation) { set_animation(p_animation); - if (frames.is_valid() && backwards && get_frame() == 0) { + if (frames.is_valid() && playing_backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } @@ -1256,7 +1250,7 @@ void AnimatedSprite3D::stop() { double AnimatedSprite3D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { - double speed = frames->get_animation_speed(animation) * speed_scale; + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); if (speed > 0) { return 1.0 / speed; } |