diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 46 |
1 files changed, 27 insertions, 19 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a4c81b864d..04f00a527e 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -286,14 +286,14 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { return alpha_cut; } -void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) { +void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); billboard_mode = p_mode; _queue_update(); } -SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const { +StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { return billboard_mode; } @@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() { flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; alpha_cut = ALPHA_CUT_DISABLED; - billboard_mode = SpatialMaterial::BILLBOARD_DISABLED; + billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; axis = Vector3::AXIS_Z; pixel_size = 0.01; modulate = Color(1, 1, 1, 1); @@ -480,10 +480,10 @@ void Sprite3D::_draw() { tangent = Plane(1, 0, 0, 1); } - RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); + RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); VS::get_singleton()->immediate_set_material(immediate, mat); - VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid()); + VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLES, texture->get_rid()); int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -504,15 +504,18 @@ void Sprite3D::_draw() { AABB aabb; - for (int i = 0; i < 4; i++) { + for (int i = 0; i < 6; i++) { + + static const int index[6] = { 0, 1, 2, 0, 2, 3 }; + VS::get_singleton()->immediate_normal(immediate, normal); VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); Vector3 vtx; - vtx[x_axis] = vertices[i][0]; - vtx[y_axis] = vertices[i][1]; + vtx[x_axis] = vertices[index[i]][0]; + vtx[y_axis] = vertices[index[i]][1]; VS::get_singleton()->immediate_vertex(immediate, vtx); if (i == 0) { aabb.position = vtx; @@ -525,7 +528,7 @@ void Sprite3D::_draw() { VS::get_singleton()->immediate_end(immediate); } -void Sprite3D::set_texture(const Ref<Texture> &p_texture) { +void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { if (p_texture == texture) return; @@ -534,13 +537,12 @@ void Sprite3D::set_texture(const Ref<Texture> &p_texture) { } texture = p_texture; if (texture.is_valid()) { - texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update); } _queue_update(); } -Ref<Texture> Sprite3D::get_texture() const { +Ref<Texture2D> Sprite3D::get_texture() const { return texture; } @@ -691,7 +693,7 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); @@ -731,7 +733,7 @@ void AnimatedSprite3D::_draw() { return; } - Ref<Texture> texture = frames->get_frame(animation, frame); + Ref<Texture2D> texture = frames->get_frame(animation, frame); if (!texture.is_valid()) return; //no texuture no life Vector2 tsize = texture->get_size(); @@ -808,11 +810,11 @@ void AnimatedSprite3D::_draw() { tangent = Plane(1, 0, 0, -1); } - RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); + RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); VS::get_singleton()->immediate_set_material(immediate, mat); - VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid()); + VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLES, texture->get_rid()); int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -833,15 +835,21 @@ void AnimatedSprite3D::_draw() { AABB aabb; - for (int i = 0; i < 4; i++) { + for (int i = 0; i < 6; i++) { + + static const int indices[6] = { + 0, 1, 2, + 0, 2, 3 + }; + VS::get_singleton()->immediate_normal(immediate, normal); VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); Vector3 vtx; - vtx[x_axis] = vertices[i][0]; - vtx[y_axis] = vertices[i][1]; + vtx[x_axis] = vertices[indices[i]][0]; + vtx[y_axis] = vertices[indices[i]][1]; VS::get_singleton()->immediate_vertex(immediate, vtx); if (i == 0) { aabb.position = vtx; @@ -1003,7 +1011,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const { return Rect2(0, 0, 1, 1); } - Ref<Texture> t; + Ref<Texture2D> t; if (animation) t = frames->get_frame(animation, frame); if (t.is_null()) |