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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp346
1 files changed, 161 insertions, 185 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a4c81b864d..6e38196ba6 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -29,18 +29,20 @@
/*************************************************************************/
#include "sprite_3d.h"
+
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
-
- if (!color_dirty)
+ if (!color_dirty) {
return color_accum;
+ }
- if (parent_sprite)
+ if (parent_sprite) {
color_accum = parent_sprite->_get_color_accum();
- else
+ } else {
color_accum = Color(1, 1, 1, 1);
+ }
color_accum.r *= modulate.r;
color_accum.g *= modulate.g;
@@ -51,25 +53,23 @@ Color SpriteBase3D::_get_color_accum() {
}
void SpriteBase3D::_propagate_color_changed() {
-
- if (color_dirty)
+ if (color_dirty) {
return;
+ }
color_dirty = true;
_queue_update();
for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) {
-
E->get()->_propagate_color_changed();
}
}
void SpriteBase3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
- if (!pending_update)
+ if (!pending_update) {
_im_update();
+ }
parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
if (parent_sprite) {
@@ -78,113 +78,98 @@ void SpriteBase3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
if (parent_sprite) {
-
parent_sprite->children.erase(pI);
- pI = NULL;
- parent_sprite = NULL;
+ pI = nullptr;
+ parent_sprite = nullptr;
}
}
}
void SpriteBase3D::set_centered(bool p_center) {
-
centered = p_center;
_queue_update();
}
bool SpriteBase3D::is_centered() const {
-
return centered;
}
void SpriteBase3D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
_queue_update();
}
-Point2 SpriteBase3D::get_offset() const {
+Point2 SpriteBase3D::get_offset() const {
return offset;
}
void SpriteBase3D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
_queue_update();
}
-bool SpriteBase3D::is_flipped_h() const {
+bool SpriteBase3D::is_flipped_h() const {
return hflip;
}
void SpriteBase3D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
_queue_update();
}
-bool SpriteBase3D::is_flipped_v() const {
+bool SpriteBase3D::is_flipped_v() const {
return vflip;
}
void SpriteBase3D::set_modulate(const Color &p_color) {
-
modulate = p_color;
_propagate_color_changed();
_queue_update();
}
Color SpriteBase3D::get_modulate() const {
-
return modulate;
}
void SpriteBase3D::set_pixel_size(float p_amount) {
-
pixel_size = p_amount;
_queue_update();
}
-float SpriteBase3D::get_pixel_size() const {
+float SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
void SpriteBase3D::set_opacity(float p_amount) {
-
opacity = p_amount;
_queue_update();
}
-float SpriteBase3D::get_opacity() const {
+float SpriteBase3D::get_opacity() const {
return opacity;
}
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
-
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
_queue_update();
}
-Vector3::Axis SpriteBase3D::get_axis() const {
+Vector3::Axis SpriteBase3D::get_axis() const {
return axis;
}
void SpriteBase3D::_im_update() {
-
_draw();
pending_update = false;
-
- //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
void SpriteBase3D::_queue_update() {
-
- if (pending_update)
+ if (pending_update) {
return;
+ }
triangle_mesh.unref();
update_gizmo();
@@ -194,26 +179,27 @@ void SpriteBase3D::_queue_update() {
}
AABB SpriteBase3D::get_aabb() const {
-
return aabb;
}
-PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
+Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
}
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid())
+ if (triangle_mesh.is_valid()) {
return triangle_mesh;
+ }
- PoolVector<Vector3> faces;
+ Vector<Vector3> faces;
faces.resize(6);
- PoolVector<Vector3>::Write facesw = faces.write();
+ Vector3 *facesw = faces.ptrw();
Rect2 final_rect = get_item_rect();
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return Ref<TriangleMesh>();
+ }
float pixel_size = get_pixel_size();
@@ -254,8 +240,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- facesw.release();
-
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -263,7 +247,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
}
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
-
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
_queue_update();
@@ -275,31 +258,26 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
}
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
-
ERR_FAIL_INDEX(p_mode, 3);
alpha_cut = p_mode;
_queue_update();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
-
return alpha_cut;
}
-void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
-
+void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3);
billboard_mode = p_mode;
_queue_update();
}
-SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
-
+StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode;
}
void SpriteBase3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
@@ -336,16 +314,13 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
- ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
@@ -365,69 +340,73 @@ void SpriteBase3D::_bind_methods() {
}
SpriteBase3D::SpriteBase3D() {
-
color_dirty = true;
centered = true;
hflip = false;
vflip = false;
- parent_sprite = NULL;
- pI = NULL;
+ parent_sprite = nullptr;
+ pI = nullptr;
- for (int i = 0; i < FLAG_MAX; i++)
+ for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
+ }
alpha_cut = ALPHA_CUT_DISABLED;
- billboard_mode = SpatialMaterial::BILLBOARD_DISABLED;
+ billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
modulate = Color(1, 1, 1, 1);
pending_update = false;
opacity = 1.0;
- immediate = VisualServer::get_singleton()->immediate_create();
+ immediate = RenderingServer::get_singleton()->immediate_create();
set_base(immediate);
}
SpriteBase3D::~SpriteBase3D() {
-
- VisualServer::get_singleton()->free(immediate);
+ RenderingServer::get_singleton()->free(immediate);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
-
RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
- if (!texture.is_valid())
+ RS::get_singleton()->immediate_clear(immediate);
+ if (!texture.is_valid()) {
return;
+ }
Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
+ if (tsize.x == 0 || tsize.y == 0) {
return;
+ }
Rect2 base_rect;
- if (region)
+ if (region) {
base_rect = region_rect;
- else
+ } else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
+ }
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
Point2 frame_offset = Point2(frame % hframes, frame / hframes);
frame_offset *= frame_size;
Point2 dest_offset = get_offset();
- if (is_centered())
+ if (is_centered()) {
dest_offset -= frame_size / 2;
+ }
Rect2 src_rect(base_rect.position + frame_offset, frame_size);
Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) {
return;
+ }
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return;
+ }
Color color = _get_color_accum();
color.a *= get_opacity();
@@ -447,7 +426,7 @@ void Sprite3D::_draw() {
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != NULL) {
+ if (atlas_tex != nullptr) {
src_tsize[0] = atlas_tex->get_atlas()->get_width();
src_tsize[1] = atlas_tex->get_atlas()->get_height();
}
@@ -464,7 +443,6 @@ void Sprite3D::_draw() {
SWAP(uvs[2], uvs[3]);
}
if (is_flipped_v()) {
-
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
}
@@ -480,10 +458,10 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1);
}
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
- VS::get_singleton()->immediate_set_material(immediate, mat);
+ RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
+ RS::get_singleton()->immediate_set_material(immediate, mat);
- VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
+ RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -504,16 +482,18 @@ void Sprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 4; i++) {
- VS::get_singleton()->immediate_normal(immediate, normal);
- VS::get_singleton()->immediate_tangent(immediate, tangent);
- VS::get_singleton()->immediate_color(immediate, color);
- VS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ for (int i = 0; i < 6; i++) {
+ static const int index[6] = { 0, 1, 2, 0, 2, 3 };
+
+ RS::get_singleton()->immediate_normal(immediate, normal);
+ RS::get_singleton()->immediate_tangent(immediate, tangent);
+ RS::get_singleton()->immediate_color(immediate, color);
+ RS::get_singleton()->immediate_uv(immediate, uvs[i]);
Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[index[i]][0];
+ vtx[y_axis] = vertices[index[i]][1];
+ RS::get_singleton()->immediate_vertex(immediate, vtx);
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
@@ -522,45 +502,45 @@ void Sprite3D::_draw() {
}
}
set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
+ RS::get_singleton()->immediate_end(immediate);
}
-void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
+void Sprite3D::_texture_changed() {
+ _queue_update();
+}
- if (p_texture == texture)
+void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
+ if (p_texture == texture) {
return;
+ }
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
}
_queue_update();
}
-Ref<Texture> Sprite3D::get_texture() const {
-
+Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
void Sprite3D::set_region(bool p_region) {
-
- if (p_region == region)
+ if (p_region == region) {
return;
+ }
region = p_region;
_queue_update();
}
bool Sprite3D::is_region() const {
-
return region;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
-
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
@@ -569,12 +549,10 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
}
Rect2 Sprite3D::get_region_rect() const {
-
return region_rect;
}
void Sprite3D::set_frame(int p_frame) {
-
ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
frame = p_frame;
@@ -587,7 +565,6 @@ void Sprite3D::set_frame(int p_frame) {
}
int Sprite3D::get_frame() const {
-
return frame;
}
@@ -603,33 +580,31 @@ Vector2 Sprite3D::get_frame_coords() const {
}
void Sprite3D::set_vframes(int p_amount) {
-
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
_queue_update();
_change_notify();
}
-int Sprite3D::get_vframes() const {
+int Sprite3D::get_vframes() const {
return vframes;
}
void Sprite3D::set_hframes(int p_amount) {
-
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
_queue_update();
_change_notify();
}
-int Sprite3D::get_hframes() const {
+int Sprite3D::get_hframes() const {
return hframes;
}
Rect2 Sprite3D::get_item_rect() const {
-
- if (texture.is_null())
+ if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
+ }
/*
if (texture.is_null())
return CanvasItem::get_item_rect();
@@ -638,7 +613,6 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
if (region) {
-
s = region_rect.size;
} else {
s = texture->get_size();
@@ -646,17 +620,18 @@ Rect2 Sprite3D::get_item_rect() const {
}
Point2 ofs = get_offset();
- if (is_centered())
+ if (is_centered()) {
ofs -= s / 2;
+ }
- if (s == Size2(0, 0))
+ if (s == Size2(0, 0)) {
s = Size2(1, 1);
+ }
return Rect2(ofs, s);
}
void Sprite3D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
@@ -669,7 +644,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
}
void Sprite3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
@@ -691,10 +665,10 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
@@ -705,7 +679,6 @@ void Sprite3D::_bind_methods() {
}
Sprite3D::Sprite3D() {
-
region = false;
frame = 0;
vframes = 1;
@@ -715,9 +688,8 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
-
RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
+ RS::get_singleton()->immediate_clear(immediate);
if (frames.is_null()) {
return;
@@ -731,12 +703,14 @@ void AnimatedSprite3D::_draw() {
return;
}
- Ref<Texture> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid())
+ Ref<Texture2D> texture = frames->get_frame(animation, frame);
+ if (!texture.is_valid()) {
return; //no texuture no life
+ }
Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
+ if (tsize.x == 0 || tsize.y == 0) {
return;
+ }
Size2i s = tsize;
Rect2 src_rect;
@@ -744,18 +718,21 @@ void AnimatedSprite3D::_draw() {
src_rect.size = s;
Point2 ofs = get_offset();
- if (is_centered())
+ if (is_centered()) {
ofs -= s / 2;
+ }
Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) {
return;
+ }
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return;
+ }
Color color = _get_color_accum();
color.a *= get_opacity();
@@ -775,7 +752,7 @@ void AnimatedSprite3D::_draw() {
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != NULL) {
+ if (atlas_tex != nullptr) {
src_tsize[0] = atlas_tex->get_atlas()->get_width();
src_tsize[1] = atlas_tex->get_atlas()->get_height();
}
@@ -792,7 +769,6 @@ void AnimatedSprite3D::_draw() {
SWAP(uvs[2], uvs[3]);
}
if (is_flipped_v()) {
-
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
}
@@ -808,11 +784,11 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1);
}
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
+ RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
- VS::get_singleton()->immediate_set_material(immediate, mat);
+ RS::get_singleton()->immediate_set_material(immediate, mat);
- VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
+ RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -833,16 +809,21 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 4; i++) {
- VS::get_singleton()->immediate_normal(immediate, normal);
- VS::get_singleton()->immediate_tangent(immediate, tangent);
- VS::get_singleton()->immediate_color(immediate, color);
- VS::get_singleton()->immediate_uv(immediate, uvs[i]);
+ for (int i = 0; i < 6; i++) {
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ RS::get_singleton()->immediate_normal(immediate, normal);
+ RS::get_singleton()->immediate_tangent(immediate, tangent);
+ RS::get_singleton()->immediate_color(immediate, color);
+ RS::get_singleton()->immediate_uv(immediate, uvs[i]);
Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[indices[i]][0];
+ vtx[y_axis] = vertices[indices[i]][1];
+ RS::get_singleton()->immediate_vertex(immediate, vtx);
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
@@ -851,15 +832,14 @@ void AnimatedSprite3D::_draw() {
}
}
set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
+ RS::get_singleton()->immediate_end(immediate);
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
-
- if (!frames.is_valid())
+ if (!frames.is_valid()) {
return;
+ }
if (property.name == "animation") {
-
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
@@ -897,27 +877,27 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
void AnimatedSprite3D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
-
- if (frames.is_null())
+ if (frames.is_null()) {
return;
- if (!frames->has_animation(animation))
+ }
+ if (!frames->has_animation(animation)) {
return;
- if (frame < 0)
+ }
+ if (frame < 0) {
return;
+ }
float speed = frames->get_animation_speed(animation);
- if (speed == 0)
+ if (speed == 0) {
return; //do nothing
+ }
float remaining = get_process_delta_time();
while (remaining) {
-
if (timeout <= 0) {
-
timeout = 1.0 / speed;
int fc = frames->get_frame_count(animation);
@@ -944,12 +924,13 @@ void AnimatedSprite3D::_notification(int p_what) {
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
-
- if (frames.is_valid())
- frames->disconnect("changed", this, "_res_changed");
+ if (frames.is_valid()) {
+ frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ }
frames = p_frames;
- if (frames.is_valid())
- frames->connect("changed", this, "_res_changed");
+ if (frames.is_valid()) {
+ frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ }
if (!frames.is_valid()) {
frame = 0;
@@ -964,27 +945,28 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
-
return frames;
}
void AnimatedSprite3D::set_frame(int p_frame) {
-
if (!frames.is_valid()) {
return;
}
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
- if (p_frame < 0)
+ if (p_frame < 0) {
p_frame = 0;
+ }
- if (frame == p_frame)
+ if (frame == p_frame) {
return;
+ }
frame = p_frame;
_reset_timeout();
@@ -992,36 +974,38 @@ void AnimatedSprite3D::set_frame(int p_frame) {
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int AnimatedSprite3D::get_frame() const {
+int AnimatedSprite3D::get_frame() const {
return frame;
}
Rect2 AnimatedSprite3D::get_item_rect() const {
-
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
}
- Ref<Texture> t;
- if (animation)
+ Ref<Texture2D> t;
+ if (animation) {
t = frames->get_frame(animation, frame);
- if (t.is_null())
+ }
+ if (t.is_null()) {
return Rect2(0, 0, 1, 1);
+ }
Size2i s = t->get_size();
Point2 ofs = get_offset();
- if (centered)
+ if (centered) {
ofs -= s / 2;
+ }
- if (s == Size2(0, 0))
+ if (s == Size2(0, 0)) {
s = Size2(1, 1);
+ }
return Rect2(ofs, s);
}
void AnimatedSprite3D::_res_changed() {
-
set_frame(frame);
_change_notify("frame");
_change_notify("animation");
@@ -1029,40 +1013,37 @@ void AnimatedSprite3D::_res_changed() {
}
void AnimatedSprite3D::_set_playing(bool p_playing) {
-
- if (playing == p_playing)
+ if (playing == p_playing) {
return;
+ }
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
}
bool AnimatedSprite3D::_is_playing() const {
-
return playing;
}
void AnimatedSprite3D::play(const StringName &p_animation) {
-
- if (p_animation)
+ if (p_animation) {
set_animation(p_animation);
+ }
_set_playing(true);
}
void AnimatedSprite3D::stop() {
-
_set_playing(false);
}
bool AnimatedSprite3D::is_playing() const {
-
return is_processing();
}
void AnimatedSprite3D::_reset_timeout() {
-
- if (!playing)
+ if (!playing) {
return;
+ }
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation);
@@ -1077,9 +1058,9 @@ void AnimatedSprite3D::_reset_timeout() {
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
-
- if (animation == p_animation)
+ if (animation == p_animation) {
return;
+ }
animation = p_animation;
_reset_timeout();
@@ -1087,13 +1068,12 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_change_notify();
_queue_update();
}
-StringName AnimatedSprite3D::get_animation() const {
+StringName AnimatedSprite3D::get_animation() const {
return animation;
}
String AnimatedSprite3D::get_configuration_warning() const {
-
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
}
@@ -1102,7 +1082,6 @@ String AnimatedSprite3D::get_configuration_warning() const {
}
void AnimatedSprite3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
@@ -1119,18 +1098,15 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
-
frame = 0;
playing = false;
animation = "default";