diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 8e00fbe735..a3fa2ac98d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -461,6 +461,13 @@ void Sprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, 1); + } else { + tangent = Plane(1, 0, 0, 1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -487,6 +494,7 @@ void Sprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); @@ -761,6 +769,13 @@ void AnimatedSprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, -1); + } else { + tangent = Plane(1, 0, 0, -1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -788,6 +803,7 @@ void AnimatedSprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); |