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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp345
1 files changed, 248 insertions, 97 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index f881181ccd..b9a2736918 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -60,8 +60,8 @@ void SpriteBase3D::_propagate_color_changed() {
color_dirty = true;
_queue_update();
- for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) {
- E->get()->_propagate_color_changed();
+ for (SpriteBase3D *&E : children) {
+ E->_propagate_color_changed();
}
}
@@ -132,12 +132,12 @@ Color SpriteBase3D::get_modulate() const {
return modulate;
}
-void SpriteBase3D::set_pixel_size(float p_amount) {
+void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
_queue_update();
}
-float SpriteBase3D::get_pixel_size() const {
+real_t SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
@@ -164,6 +164,8 @@ void SpriteBase3D::_im_update() {
_draw();
pending_update = false;
+
+ //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
void SpriteBase3D::_queue_update() {
@@ -172,7 +174,7 @@ void SpriteBase3D::_queue_update() {
}
triangle_mesh.unref();
- update_gizmo();
+ update_gizmos();
pending_update = true;
call_deferred(SceneStringNames::get_singleton()->_im_update);
@@ -201,9 +203,10 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
return Ref<TriangleMesh>();
}
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -313,6 +316,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
+ ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
@@ -343,21 +349,89 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
}
- immediate = RenderingServer::get_singleton()->immediate_create();
- set_base(immediate);
+ material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+
+ mesh_vertices.resize(4);
+ mesh_normals.resize(4);
+ mesh_tangents.resize(16);
+ mesh_colors.resize(4);
+ mesh_uvs.resize(4);
+
+ // create basic mesh and store format information
+ for (int i = 0; i < 4; i++) {
+ mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
+ mesh_tangents.write[i * 4 + 0] = 0.0;
+ mesh_tangents.write[i * 4 + 1] = 0.0;
+ mesh_tangents.write[i * 4 + 2] = 0.0;
+ mesh_tangents.write[i * 4 + 3] = 0.0;
+ mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0);
+ mesh_uvs.write[i] = Vector2(0.0, 0.0);
+ mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0);
+ }
+
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ mesh_surface_format = sd.format;
+ vertex_buffer = sd.vertex_data;
+ attribute_buffer = sd.attribute_data;
+
+ sd.material = material;
+
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride);
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ set_base(mesh);
}
SpriteBase3D::~SpriteBase3D() {
- RenderingServer::get_singleton()->free(immediate);
+ RenderingServer::get_singleton()->free(mesh);
+ RenderingServer::get_singleton()->free(material);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
- RID immediate = get_immediate();
-
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (!texture.is_valid()) {
+ set_base(RID());
return;
}
Vector2 tsize = texture->get_size();
@@ -396,9 +470,10 @@ void Sprite3D::_draw() {
Color color = _get_color_accum();
color.a *= get_opacity();
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -426,6 +501,7 @@ void Sprite3D::_draw() {
SWAP(uvs[0], uvs[1]);
SWAP(uvs[2], uvs[3]);
}
+
if (is_flipped_v()) {
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
@@ -442,11 +518,6 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -466,31 +537,80 @@ void Sprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int index[6] = { 0, 1, 2, 0, 2, 3 };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[index[i]][0];
- vtx[y_axis] = vertices[index[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
+
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
-}
-void Sprite3D::_texture_changed() {
- _queue_update();
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -498,11 +618,11 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
}
@@ -511,17 +631,16 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
+void Sprite3D::set_region_enabled(bool p_region) {
if (p_region == region) {
return;
}
region = p_region;
_queue_update();
- notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
+bool Sprite3D::is_region_enabled() const {
return region;
}
@@ -551,15 +670,15 @@ int Sprite3D::get_frame() const {
return frame;
}
-void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite3D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite3D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite3D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite3D::set_vframes(int p_amount) {
@@ -624,20 +743,14 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
-#ifdef TOOLS_ENABLED
- if (!region && property.name == "region_rect") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
-#endif
}
void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -654,31 +767,28 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
}
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
- RID immediate = get_immediate();
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (frames.is_null()) {
return;
@@ -694,6 +804,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
+ set_base(RID());
return; //no texuture no life
}
Vector2 tsize = texture->get_size();
@@ -726,9 +837,10 @@ void AnimatedSprite3D::_draw() {
Color color = _get_color_accum();
color.a *= get_opacity();
- float pixel_size = get_pixel_size();
+ real_t pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -772,12 +884,6 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
-
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -797,30 +903,79 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[indices[i]][0];
- vtx[y_axis] = vertices[indices[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
@@ -841,7 +996,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E->get()) {
+ if (animation == E) {
current_found = true;
}
}
@@ -882,7 +1037,7 @@ void AnimatedSprite3D::_notification(int p_what) {
return; //do nothing
}
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
if (timeout <= 0) {
@@ -904,7 +1059,7 @@ void AnimatedSprite3D::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
@@ -914,11 +1069,11 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->disconnect("changed", Callable(this, "_res_changed"));
}
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->connect("changed", Callable(this, "_res_changed"));
}
if (!frames.is_valid()) {
@@ -930,7 +1085,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
_queue_update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
@@ -944,9 +1099,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
+ if (p_frame >= limit)
p_frame = limit - 1;
- }
}
if (p_frame < 0) {
@@ -960,7 +1114,6 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
_queue_update();
-
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1024,7 +1177,7 @@ void AnimatedSprite3D::stop() {
}
bool AnimatedSprite3D::is_playing() const {
- return is_processing();
+ return playing;
}
void AnimatedSprite3D::_reset_timeout() {
@@ -1060,17 +1213,13 @@ StringName AnimatedSprite3D::get_animation() const {
return animation;
}
-String AnimatedSprite3D::get_configuration_warning() const {
- String warning = SpriteBase3D::get_configuration_warning();
-
+TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
if (frames.is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
- return warning;
+ return warnings;
}
void AnimatedSprite3D::_bind_methods() {
@@ -1090,11 +1239,13 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}