diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 345 |
1 files changed, 248 insertions, 97 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index f881181ccd..b9a2736918 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -60,8 +60,8 @@ void SpriteBase3D::_propagate_color_changed() { color_dirty = true; _queue_update(); - for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) { - E->get()->_propagate_color_changed(); + for (SpriteBase3D *&E : children) { + E->_propagate_color_changed(); } } @@ -132,12 +132,12 @@ Color SpriteBase3D::get_modulate() const { return modulate; } -void SpriteBase3D::set_pixel_size(float p_amount) { +void SpriteBase3D::set_pixel_size(real_t p_amount) { pixel_size = p_amount; _queue_update(); } -float SpriteBase3D::get_pixel_size() const { +real_t SpriteBase3D::get_pixel_size() const { return pixel_size; } @@ -164,6 +164,8 @@ void SpriteBase3D::_im_update() { _draw(); pending_update = false; + + //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } void SpriteBase3D::_queue_update() { @@ -172,7 +174,7 @@ void SpriteBase3D::_queue_update() { } triangle_mesh.unref(); - update_gizmo(); + update_gizmos(); pending_update = true; call_deferred(SceneStringNames::get_singleton()->_im_update); @@ -201,9 +203,10 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { return Ref<TriangleMesh>(); } - float pixel_size = get_pixel_size(); + real_t pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -313,6 +316,9 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); + ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update); + ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); @@ -343,21 +349,89 @@ SpriteBase3D::SpriteBase3D() { flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; } - immediate = RenderingServer::get_singleton()->immediate_create(); - set_base(immediate); + material = RenderingServer::get_singleton()->material_create(); + // Set defaults for material, names need to match up those in StandardMaterial3D + RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1)); + RS::get_singleton()->material_set_param(material, "specular", 0.5); + RS::get_singleton()->material_set_param(material, "metallic", 0.0); + RS::get_singleton()->material_set_param(material, "roughness", 1.0); + RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98); + + mesh = RenderingServer::get_singleton()->mesh_create(); + + PackedVector3Array mesh_vertices; + PackedVector3Array mesh_normals; + PackedFloat32Array mesh_tangents; + PackedColorArray mesh_colors; + PackedVector2Array mesh_uvs; + PackedInt32Array indices; + + mesh_vertices.resize(4); + mesh_normals.resize(4); + mesh_tangents.resize(16); + mesh_colors.resize(4); + mesh_uvs.resize(4); + + // create basic mesh and store format information + for (int i = 0; i < 4; i++) { + mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0); + mesh_tangents.write[i * 4 + 0] = 0.0; + mesh_tangents.write[i * 4 + 1] = 0.0; + mesh_tangents.write[i * 4 + 2] = 0.0; + mesh_tangents.write[i * 4 + 3] = 0.0; + mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0); + mesh_uvs.write[i] = Vector2(0.0, 0.0); + mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0); + } + + indices.resize(6); + indices.write[0] = 0; + indices.write[1] = 1; + indices.write[2] = 2; + indices.write[3] = 0; + indices.write[4] = 2; + indices.write[5] = 3; + + Array mesh_array; + mesh_array.resize(RS::ARRAY_MAX); + mesh_array[RS::ARRAY_VERTEX] = mesh_vertices; + mesh_array[RS::ARRAY_NORMAL] = mesh_normals; + mesh_array[RS::ARRAY_TANGENT] = mesh_tangents; + mesh_array[RS::ARRAY_COLOR] = mesh_colors; + mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs; + mesh_array[RS::ARRAY_INDEX] = indices; + + RS::SurfaceData sd; + RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array); + + mesh_surface_format = sd.format; + vertex_buffer = sd.vertex_data; + attribute_buffer = sd.attribute_data; + + sd.material = material; + + RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride); + RS::get_singleton()->mesh_add_surface(mesh, sd); + set_base(mesh); } SpriteBase3D::~SpriteBase3D() { - RenderingServer::get_singleton()->free(immediate); + RenderingServer::get_singleton()->free(mesh); + RenderingServer::get_singleton()->free(material); } /////////////////////////////////////////// void Sprite3D::_draw() { - RID immediate = get_immediate(); - - RS::get_singleton()->immediate_clear(immediate); + if (get_base() != get_mesh()) { + set_base(get_mesh()); + } if (!texture.is_valid()) { + set_base(RID()); return; } Vector2 tsize = texture->get_size(); @@ -396,9 +470,10 @@ void Sprite3D::_draw() { Color color = _get_color_accum(); color.a *= get_opacity(); - float pixel_size = get_pixel_size(); + real_t pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -426,6 +501,7 @@ void Sprite3D::_draw() { SWAP(uvs[0], uvs[1]); SWAP(uvs[2], uvs[3]); } + if (is_flipped_v()) { SWAP(uvs[0], uvs[3]); SWAP(uvs[1], uvs[2]); @@ -442,11 +518,6 @@ void Sprite3D::_draw() { tangent = Plane(1, 0, 0, 1); } - RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); - RS::get_singleton()->immediate_set_material(immediate, mat); - - RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid()); - int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -466,31 +537,80 @@ void Sprite3D::_draw() { AABB aabb; - for (int i = 0; i < 6; i++) { - static const int index[6] = { 0, 1, 2, 0, 2, 3 }; + // Everything except position and UV is compressed + uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); + uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); + + uint32_t v_normal; + { + Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + + v_normal = value; + } + uint32_t v_tangent; + { + Plane t = tangent; + uint32_t value = 0; + value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (t.d > 0) { + value |= 3 << 30; + } + v_tangent = value; + } - RS::get_singleton()->immediate_normal(immediate, normal); - RS::get_singleton()->immediate_tangent(immediate, tangent); - RS::get_singleton()->immediate_color(immediate, color); - RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]); + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) + }; + for (int i = 0; i < 4; i++) { Vector3 vtx; - vtx[x_axis] = vertices[index[i]][0]; - vtx[y_axis] = vertices[index[i]][1]; - RS::get_singleton()->immediate_vertex(immediate, vtx); + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; if (i == 0) { aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); } + + float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); + + float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; + + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } + + RID mesh = get_mesh(); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); + + RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); set_aabb(aabb); - RS::get_singleton()->immediate_end(immediate); -} -void Sprite3D::_texture_changed() { - _queue_update(); + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + if (last_shader != shader_rid) { + RS::get_singleton()->material_set_shader(get_material(), shader_rid); + last_shader = shader_rid; + } + if (last_texture != texture->get_rid()) { + RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); + last_texture = texture->get_rid(); + } } void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { @@ -498,11 +618,11 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { return; } if (texture.is_valid()) { - texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed)); + texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); } texture = p_texture; if (texture.is_valid()) { - texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed)); + texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); } _queue_update(); } @@ -511,17 +631,16 @@ Ref<Texture2D> Sprite3D::get_texture() const { return texture; } -void Sprite3D::set_region(bool p_region) { +void Sprite3D::set_region_enabled(bool p_region) { if (p_region == region) { return; } region = p_region; _queue_update(); - notify_property_list_changed(); } -bool Sprite3D::is_region() const { +bool Sprite3D::is_region_enabled() const { return region; } @@ -551,15 +670,15 @@ int Sprite3D::get_frame() const { return frame; } -void Sprite3D::set_frame_coords(const Vector2 &p_coord) { - ERR_FAIL_INDEX(int(p_coord.x), hframes); - ERR_FAIL_INDEX(int(p_coord.y), vframes); +void Sprite3D::set_frame_coords(const Vector2i &p_coord) { + ERR_FAIL_INDEX(p_coord.x, hframes); + ERR_FAIL_INDEX(p_coord.y, vframes); - set_frame(int(p_coord.y) * hframes + int(p_coord.x)); + set_frame(p_coord.y * hframes + p_coord.x); } -Vector2 Sprite3D::get_frame_coords() const { - return Vector2(frame % hframes, frame / hframes); +Vector2i Sprite3D::get_frame_coords() const { + return Vector2i(frame % hframes, frame / hframes); } void Sprite3D::set_vframes(int p_amount) { @@ -624,20 +743,14 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - -#ifdef TOOLS_ENABLED - if (!region && property.name == "region_rect") { - property.usage = PROPERTY_USAGE_NOEDITOR; - } -#endif } void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect); @@ -654,31 +767,28 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_SIGNAL(MethodInfo("frame_changed")); } Sprite3D::Sprite3D() { - region = false; - frame = 0; - vframes = 1; - hframes = 1; } //////////////////////////////////////// void AnimatedSprite3D::_draw() { - RID immediate = get_immediate(); - RS::get_singleton()->immediate_clear(immediate); + if (get_base() != get_mesh()) { + set_base(get_mesh()); + } if (frames.is_null()) { return; @@ -694,6 +804,7 @@ void AnimatedSprite3D::_draw() { Ref<Texture2D> texture = frames->get_frame(animation, frame); if (!texture.is_valid()) { + set_base(RID()); return; //no texuture no life } Vector2 tsize = texture->get_size(); @@ -726,9 +837,10 @@ void AnimatedSprite3D::_draw() { Color color = _get_color_accum(); color.a *= get_opacity(); - float pixel_size = get_pixel_size(); + real_t pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -772,12 +884,6 @@ void AnimatedSprite3D::_draw() { tangent = Plane(1, 0, 0, -1); } - RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); - - RS::get_singleton()->immediate_set_material(immediate, mat); - - RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid()); - int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -797,30 +903,79 @@ void AnimatedSprite3D::_draw() { AABB aabb; - for (int i = 0; i < 6; i++) { - static const int indices[6] = { - 0, 1, 2, - 0, 2, 3 - }; + // Everything except position and UV is compressed + uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); + uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); + + uint32_t v_normal; + { + Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + + v_normal = value; + } + uint32_t v_tangent; + { + Plane t = tangent; + uint32_t value = 0; + value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (t.d > 0) { + value |= 3 << 30; + } + v_tangent = value; + } - RS::get_singleton()->immediate_normal(immediate, normal); - RS::get_singleton()->immediate_tangent(immediate, tangent); - RS::get_singleton()->immediate_color(immediate, color); - RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]); + uint8_t v_color[4] = { + uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)), + uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0)) + }; + for (int i = 0; i < 4; i++) { Vector3 vtx; - vtx[x_axis] = vertices[indices[i]][0]; - vtx[y_axis] = vertices[indices[i]][1]; - RS::get_singleton()->immediate_vertex(immediate, vtx); + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; if (i == 0) { aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); } + + float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y }; + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); + + float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z }; + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4); } + + RID mesh = get_mesh(); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); + + RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); set_aabb(aabb); - RS::get_singleton()->immediate_end(immediate); + + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + if (last_shader != shader_rid) { + RS::get_singleton()->material_set_shader(get_material(), shader_rid); + last_shader = shader_rid; + } + if (last_texture != texture->get_rid()) { + RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); + last_texture = texture->get_rid(); + } } void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { @@ -841,7 +996,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E->get()) { + if (animation == E) { current_found = true; } } @@ -882,7 +1037,7 @@ void AnimatedSprite3D::_notification(int p_what) { return; //do nothing } - float remaining = get_process_delta_time(); + double remaining = get_process_delta_time(); while (remaining) { if (timeout <= 0) { @@ -904,7 +1059,7 @@ void AnimatedSprite3D::_notification(int p_what) { emit_signal(SceneStringNames::get_singleton()->frame_changed); } - float to_process = MIN(timeout, remaining); + double to_process = MIN(timeout, remaining); remaining -= to_process; timeout -= to_process; } @@ -914,11 +1069,11 @@ void AnimatedSprite3D::_notification(int p_what) { void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->disconnect("changed", Callable(this, "_res_changed")); } frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->connect("changed", Callable(this, "_res_changed")); } if (!frames.is_valid()) { @@ -930,7 +1085,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); _queue_update(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { @@ -944,9 +1099,8 @@ void AnimatedSprite3D::set_frame(int p_frame) { if (frames->has_animation(animation)) { int limit = frames->get_frame_count(animation); - if (p_frame >= limit) { + if (p_frame >= limit) p_frame = limit - 1; - } } if (p_frame < 0) { @@ -960,7 +1114,6 @@ void AnimatedSprite3D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); _queue_update(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1024,7 +1177,7 @@ void AnimatedSprite3D::stop() { } bool AnimatedSprite3D::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite3D::_reset_timeout() { @@ -1060,17 +1213,13 @@ StringName AnimatedSprite3D::get_animation() const { return animation; } -String AnimatedSprite3D::get_configuration_warning() const { - String warning = SpriteBase3D::get_configuration_warning(); - +TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { + TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings(); if (frames.is_null()) { - if (!warning.is_empty()) { - warning += "\n\n"; - } - warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."); + warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); } - return warning; + return warnings; } void AnimatedSprite3D::_bind_methods() { @@ -1090,11 +1239,13 @@ void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); + ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed); + ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("animation_finished")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } |