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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b4e045e43f..978662f7dc 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -562,8 +562,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
void Sprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Sprite3D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Sprite3D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
@@ -724,8 +724,8 @@ void AnimatedSprite3D::_draw() {
void AnimatedSprite3D::_bind_methods(){
- ClassDB::bind_method(D_METHOD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames);
+ ClassDB::bind_method(D_METHOD("set_sprite_frames","sprite_frames"),&AnimatedSprite3D::set_sprite_frames);
+ ClassDB::bind_method(D_METHOD("get_sprite_frames"),&AnimatedSprite3D::get_sprite_frames);
ClassDB::bind_method(D_METHOD("set_frame","frame"),&AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"),&AnimatedSprite3D::get_frame);
@@ -1246,8 +1246,8 @@ String AnimatedSprite3D::get_configuration_warning() const {
void AnimatedSprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames:SpriteFrames"), &AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames:SpriteFrames"), &AnimatedSprite3D::get_sprite_frames);
+ ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
+ ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);