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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp130
1 files changed, 86 insertions, 44 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b6f71fcbf8..3b76cb6499 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -34,13 +34,15 @@
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
- if (!color_dirty)
+ if (!color_dirty) {
return color_accum;
+ }
- if (parent_sprite)
+ if (parent_sprite) {
color_accum = parent_sprite->_get_color_accum();
- else
+ } else {
color_accum = Color(1, 1, 1, 1);
+ }
color_accum.r *= modulate.r;
color_accum.g *= modulate.g;
@@ -51,8 +53,9 @@ Color SpriteBase3D::_get_color_accum() {
}
void SpriteBase3D::_propagate_color_changed() {
- if (color_dirty)
+ if (color_dirty) {
return;
+ }
color_dirty = true;
_queue_update();
@@ -64,8 +67,9 @@ void SpriteBase3D::_propagate_color_changed() {
void SpriteBase3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update)
+ if (!pending_update) {
_im_update();
+ }
parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
if (parent_sprite) {
@@ -163,8 +167,9 @@ void SpriteBase3D::_im_update() {
}
void SpriteBase3D::_queue_update() {
- if (pending_update)
+ if (pending_update) {
return;
+ }
triangle_mesh.unref();
update_gizmo();
@@ -182,8 +187,9 @@ Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
}
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid())
+ if (triangle_mesh.is_valid()) {
return triangle_mesh;
+ }
Vector<Vector3> faces;
faces.resize(6);
@@ -191,8 +197,9 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
Rect2 final_rect = get_item_rect();
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return Ref<TriangleMesh>();
+ }
float pixel_size = get_pixel_size();
@@ -340,8 +347,9 @@ SpriteBase3D::SpriteBase3D() {
parent_sprite = nullptr;
pI = nullptr;
- for (int i = 0; i < FLAG_MAX; i++)
+ for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
+ }
alpha_cut = ALPHA_CUT_DISABLED;
billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
@@ -364,35 +372,41 @@ void Sprite3D::_draw() {
RID immediate = get_immediate();
RS::get_singleton()->immediate_clear(immediate);
- if (!texture.is_valid())
+ if (!texture.is_valid()) {
return;
+ }
Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
+ if (tsize.x == 0 || tsize.y == 0) {
return;
+ }
Rect2 base_rect;
- if (region)
+ if (region) {
base_rect = region_rect;
- else
+ } else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
+ }
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
Point2 frame_offset = Point2(frame % hframes, frame / hframes);
frame_offset *= frame_size;
Point2 dest_offset = get_offset();
- if (is_centered())
+ if (is_centered()) {
dest_offset -= frame_size / 2;
+ }
Rect2 src_rect(base_rect.position + frame_offset, frame_size);
Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) {
return;
+ }
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return;
+ }
Color color = _get_color_accum();
color.a *= get_opacity();
@@ -496,8 +510,9 @@ void Sprite3D::_texture_changed() {
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
- if (p_texture == texture)
+ if (p_texture == texture) {
return;
+ }
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
}
@@ -513,8 +528,9 @@ Ref<Texture2D> Sprite3D::get_texture() const {
}
void Sprite3D::set_region(bool p_region) {
- if (p_region == region)
+ if (p_region == region) {
return;
+ }
region = p_region;
_queue_update();
@@ -586,8 +602,9 @@ int Sprite3D::get_hframes() const {
}
Rect2 Sprite3D::get_item_rect() const {
- if (texture.is_null())
+ if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
+ }
/*
if (texture.is_null())
return CanvasItem::get_item_rect();
@@ -603,11 +620,13 @@ Rect2 Sprite3D::get_item_rect() const {
}
Point2 ofs = get_offset();
- if (is_centered())
+ if (is_centered()) {
ofs -= s / 2;
+ }
- if (s == Size2(0, 0))
+ if (s == Size2(0, 0)) {
s = Size2(1, 1);
+ }
return Rect2(ofs, s);
}
@@ -685,11 +704,13 @@ void AnimatedSprite3D::_draw() {
}
Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid())
+ if (!texture.is_valid()) {
return; //no texuture no life
+ }
Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
+ if (tsize.x == 0 || tsize.y == 0) {
return;
+ }
Size2i s = tsize;
Rect2 src_rect;
@@ -697,18 +718,21 @@ void AnimatedSprite3D::_draw() {
src_rect.size = s;
Point2 ofs = get_offset();
- if (is_centered())
+ if (is_centered()) {
ofs -= s / 2;
+ }
Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) {
return;
+ }
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
return;
+ }
Color color = _get_color_accum();
color.a *= get_opacity();
@@ -812,8 +836,9 @@ void AnimatedSprite3D::_draw() {
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
- if (!frames.is_valid())
+ if (!frames.is_valid()) {
return;
+ }
if (property.name == "animation") {
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -854,16 +879,20 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null())
+ if (frames.is_null()) {
return;
- if (!frames->has_animation(animation))
+ }
+ if (!frames->has_animation(animation)) {
return;
- if (frame < 0)
+ }
+ if (frame < 0) {
return;
+ }
float speed = frames->get_animation_speed(animation);
- if (speed == 0)
+ if (speed == 0) {
return; //do nothing
+ }
float remaining = get_process_delta_time();
@@ -895,11 +924,13 @@ void AnimatedSprite3D::_notification(int p_what) {
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames.is_valid())
+ if (frames.is_valid()) {
frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ }
frames = p_frames;
- if (frames.is_valid())
+ if (frames.is_valid()) {
frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ }
if (!frames.is_valid()) {
frame = 0;
@@ -924,15 +955,18 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
- if (p_frame < 0)
+ if (p_frame < 0) {
p_frame = 0;
+ }
- if (frame == p_frame)
+ if (frame == p_frame) {
return;
+ }
frame = p_frame;
_reset_timeout();
@@ -951,18 +985,22 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
}
Ref<Texture2D> t;
- if (animation)
+ if (animation) {
t = frames->get_frame(animation, frame);
- if (t.is_null())
+ }
+ if (t.is_null()) {
return Rect2(0, 0, 1, 1);
+ }
Size2i s = t->get_size();
Point2 ofs = get_offset();
- if (centered)
+ if (centered) {
ofs -= s / 2;
+ }
- if (s == Size2(0, 0))
+ if (s == Size2(0, 0)) {
s = Size2(1, 1);
+ }
return Rect2(ofs, s);
}
@@ -975,8 +1013,9 @@ void AnimatedSprite3D::_res_changed() {
}
void AnimatedSprite3D::_set_playing(bool p_playing) {
- if (playing == p_playing)
+ if (playing == p_playing) {
return;
+ }
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
@@ -987,8 +1026,9 @@ bool AnimatedSprite3D::_is_playing() const {
}
void AnimatedSprite3D::play(const StringName &p_animation) {
- if (p_animation)
+ if (p_animation) {
set_animation(p_animation);
+ }
_set_playing(true);
}
@@ -1001,8 +1041,9 @@ bool AnimatedSprite3D::is_playing() const {
}
void AnimatedSprite3D::_reset_timeout() {
- if (!playing)
+ if (!playing) {
return;
+ }
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation);
@@ -1017,8 +1058,9 @@ void AnimatedSprite3D::_reset_timeout() {
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
- if (animation == p_animation)
+ if (animation == p_animation) {
return;
+ }
animation = p_animation;
_reset_timeout();