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Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp new file mode 100644 index 0000000000..1856171539 --- /dev/null +++ b/scene/3d/spring_arm_3d.cpp @@ -0,0 +1,173 @@ +/*************************************************************************/ +/* spring_arm_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "spring_arm_3d.h" +#include "core/engine.h" +#include "scene/3d/collision_object_3d.h" +#include "scene/resources/sphere_shape_3d.h" +#include "servers/physics_server.h" + +SpringArm3D::SpringArm3D() : + spring_length(1), + current_spring_length(0), + keep_child_basis(false), + mask(1), + margin(0.01) {} + +void SpringArm3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + if (!Engine::get_singleton()->is_editor_hint()) { + set_process_internal(true); + } + break; + case NOTIFICATION_EXIT_TREE: + if (!Engine::get_singleton()->is_editor_hint()) { + set_process_internal(false); + } + break; + case NOTIFICATION_INTERNAL_PROCESS: + process_spring(); + break; + } +} + +void SpringArm3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm3D::get_hit_length); + + ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm3D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &SpringArm3D::get_length); + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm3D::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm3D::get_shape); + + ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm3D::add_excluded_object); + ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm3D::remove_excluded_object); + ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm3D::clear_excluded_objects); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm3D::set_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm3D::get_mask); + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm3D::get_margin); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spring_length"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); +} + +float SpringArm3D::get_length() const { + return spring_length; +} + +void SpringArm3D::set_length(float p_length) { + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) + update_gizmo(); + + spring_length = p_length; +} + +void SpringArm3D::set_shape(Ref<Shape3D> p_shape) { + shape = p_shape; +} + +Ref<Shape3D> SpringArm3D::get_shape() const { + return shape; +} + +void SpringArm3D::set_mask(uint32_t p_mask) { + mask = p_mask; +} + +uint32_t SpringArm3D::get_mask() { + return mask; +} + +float SpringArm3D::get_margin() { + return margin; +} + +void SpringArm3D::set_margin(float p_margin) { + margin = p_margin; +} + +void SpringArm3D::add_excluded_object(RID p_rid) { + excluded_objects.insert(p_rid); +} + +bool SpringArm3D::remove_excluded_object(RID p_rid) { + return excluded_objects.erase(p_rid); +} + +void SpringArm3D::clear_excluded_objects() { + excluded_objects.clear(); +} + +float SpringArm3D::get_hit_length() { + return current_spring_length; +} + +void SpringArm3D::process_spring() { + // From + real_t motion_delta(1); + real_t motion_delta_unsafe(1); + + Vector3 motion; + const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1))); + + if (shape.is_null()) { + motion = Vector3(cast_direction * (spring_length)); + PhysicsDirectSpaceState::RayResult r; + bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + if (intersected) { + float dist = get_global_transform().origin.distance_to(r.position); + dist -= margin; + motion_delta = dist / (spring_length); + } + } else { + motion = Vector3(cast_direction * spring_length); + get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + } + + current_spring_length = spring_length * motion_delta; + Transform childs_transform; + childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); + + for (int i = get_child_count() - 1; 0 <= i; --i) { + + Node3D *child = Object::cast_to<Node3D>(get_child(i)); + if (child) { + childs_transform.basis = child->get_global_transform().basis; + child->set_global_transform(childs_transform); + } + } +} |