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-rw-r--r--scene/3d/spring_arm_3d.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 116cab19b1..e0cd44e05b 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -149,10 +149,24 @@ void SpringArm3D::process_spring() {
//use camera rotation, but spring arm position
Transform3D base_transform = camera->get_global_transform();
base_transform.origin = get_global_transform().origin;
- get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = camera->get_pyramid_shape_rid();
+ shape_params.transform = base_transform;
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
} else {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = get_global_transform().origin;
+ ray_params.to = get_global_transform().origin + motion;
+ ray_params.exclude = excluded_objects;
+ ray_params.collision_mask = mask;
+
PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r);
if (intersected) {
real_t dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
@@ -160,7 +174,14 @@ void SpringArm3D::process_spring() {
}
}
} else {
- get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = shape->get_rid();
+ shape_params.transform = get_global_transform();
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
}
current_spring_length = spring_length * motion_delta;