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Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r--scene/3d/spring_arm_3d.cpp23
1 files changed, 8 insertions, 15 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 281be3f7d3..9775ecc6c6 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -29,38 +29,31 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+
#include "core/engine.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
-SpringArm3D::SpringArm3D() :
- spring_length(1),
- current_spring_length(0),
- keep_child_basis(false),
- mask(1),
- margin(0.01) {}
-
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(true);
+ set_physics_process_internal(true);
}
break;
case NOTIFICATION_EXIT_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(false);
+ set_physics_process_internal(false);
}
break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
process_spring();
break;
}
}
void SpringArm3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm3D::get_hit_length);
ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm3D::set_length);
@@ -90,8 +83,9 @@ float SpringArm3D::get_length() const {
}
void SpringArm3D::set_length(float p_length) {
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
update_gizmo();
+ }
spring_length = p_length;
}
@@ -147,7 +141,7 @@ void SpringArm3D::process_spring() {
if (shape.is_null()) {
motion = Vector3(cast_direction * (spring_length));
PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
float dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
@@ -155,7 +149,7 @@ void SpringArm3D::process_spring() {
}
} else {
motion = Vector3(cast_direction * spring_length);
- get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
}
current_spring_length = spring_length * motion_delta;
@@ -163,7 +157,6 @@ void SpringArm3D::process_spring() {
childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
-
Node3D *child = Object::cast_to<Node3D>(get_child(i));
if (child) {
childs_transform.basis = child->get_global_transform().basis;