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-rw-r--r--scene/3d/spring_arm_3d.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 0b5af8823b..8a8964f69a 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -185,14 +185,14 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform3D childs_transform;
- childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
+ Transform3D child_transform;
+ child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
Node3D *child = Object::cast_to<Node3D>(get_child(i));
if (child) {
- childs_transform.basis = child->get_global_transform().basis;
- child->set_global_transform(childs_transform);
+ child_transform.basis = child->get_global_transform().basis;
+ child->set_global_transform(child_transform);
}
}
}