diff options
Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r-- | scene/3d/ray_cast.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 345afd3edf..67e7fb0e12 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -46,14 +46,14 @@ Vector3 RayCast::get_cast_to() const { return cast_to; } -void RayCast::set_layer_mask(uint32_t p_mask) { +void RayCast::set_collision_layer(uint32_t p_layer) { - layer_mask = p_mask; + collision_layer = p_layer; } -uint32_t RayCast::get_layer_mask() const { +uint32_t RayCast::get_collision_layer() const { - return layer_mask; + return collision_layer; } void RayCast::set_type_mask(uint32_t p_mask) { @@ -170,7 +170,7 @@ void RayCast::_update_raycast_state() { PhysicsDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, layer_mask, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) { collided = true; against = rr.collider_id; @@ -243,15 +243,15 @@ void RayCast::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions); - ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &RayCast::set_layer_mask); - ClassDB::bind_method(D_METHOD("get_layer_mask"), &RayCast::get_layer_mask); + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast::get_collision_layer); ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask); ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_layer_mask", "get_layer_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } @@ -323,7 +323,7 @@ RayCast::RayCast() { against = 0; collided = false; against_shape = 0; - layer_mask = 1; + collision_layer = 1; type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector3(0, -1, 0); debug_shape = NULL; |