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Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r--scene/3d/ray_cast.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 67e7fb0e12..72b7706b77 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,12 +30,14 @@
#include "ray_cast.h"
#include "collision_object.h"
+#include "engine.h"
#include "mesh_instance.h"
#include "servers/physics_server.h"
+
void RayCast::set_cast_to(const Vector3 &p_point) {
cast_to = p_point;
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
@@ -94,7 +96,7 @@ Vector3 RayCast::get_collision_normal() const {
void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
- if (is_inside_tree() && !get_tree()->is_editor_hint())
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -118,7 +120,7 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (enabled && !get_tree()->is_editor_hint()) {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_fixed_process(true);
if (get_tree()->is_debugging_collisions_hint())
@@ -194,7 +196,7 @@ void RayCast::add_exception_rid(const RID &p_rid) {
void RayCast::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
add_exception_rid(co->get_rid());
@@ -208,7 +210,7 @@ void RayCast::remove_exception_rid(const RID &p_rid) {
void RayCast::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
+ const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
if (!co)
return;
remove_exception_rid(co->get_rid());