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Diffstat (limited to 'scene/3d/ray_cast.cpp')
-rw-r--r--scene/3d/ray_cast.cpp139
1 files changed, 63 insertions, 76 deletions
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 6be8b89441..a73114a7c7 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -28,24 +28,23 @@
/*************************************************************************/
#include "ray_cast.h"
-#include "servers/physics_server.h"
#include "collision_object.h"
-void RayCast::set_cast_to(const Vector3& p_point) {
+#include "servers/physics_server.h"
+void RayCast::set_cast_to(const Vector3 &p_point) {
- cast_to=p_point;
+ cast_to = p_point;
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
-
}
-Vector3 RayCast::get_cast_to() const{
+Vector3 RayCast::get_cast_to() const {
return cast_to;
}
void RayCast::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
+ layer_mask = p_mask;
}
uint32_t RayCast::get_layer_mask() const {
@@ -55,7 +54,7 @@ uint32_t RayCast::get_layer_mask() const {
void RayCast::set_type_mask(uint32_t p_mask) {
- type_mask=p_mask;
+ type_mask = p_mask;
}
uint32_t RayCast::get_type_mask() const {
@@ -63,13 +62,13 @@ uint32_t RayCast::get_type_mask() const {
return type_mask;
}
-bool RayCast::is_colliding() const{
+bool RayCast::is_colliding() const {
return collided;
}
-Object *RayCast::get_collider() const{
+Object *RayCast::get_collider() const {
- if (against==0)
+ if (against == 0)
return NULL;
return ObjectDB::get_instance(against);
@@ -79,37 +78,32 @@ int RayCast::get_collider_shape() const {
return against_shape;
}
-Vector3 RayCast::get_collision_point() const{
+Vector3 RayCast::get_collision_point() const {
return collision_point;
}
-Vector3 RayCast::get_collision_normal() const{
+Vector3 RayCast::get_collision_normal() const {
return collision_normal;
}
-
void RayCast::set_enabled(bool p_enabled) {
- enabled=p_enabled;
+ enabled = p_enabled;
if (is_inside_tree() && !get_tree()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
- collided=false;
-
+ collided = false;
}
-
bool RayCast::is_enabled() const {
-
return enabled;
}
-
void RayCast::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -118,8 +112,6 @@ void RayCast::_notification(int p_what) {
} else
set_fixed_process(false);
-
-
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -127,7 +119,6 @@ void RayCast::_notification(int p_what) {
set_fixed_process(false);
}
-
} break;
case NOTIFICATION_FIXED_PROCESS: {
@@ -136,35 +127,34 @@ void RayCast::_notification(int p_what) {
_update_raycast_state();
-
} break;
}
}
-void RayCast::_update_raycast_state(){
+void RayCast::_update_raycast_state() {
Ref<World> w3d = get_world();
- ERR_FAIL_COND( w3d.is_null() );
+ ERR_FAIL_COND(w3d.is_null());
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
- ERR_FAIL_COND( !dss );
+ ERR_FAIL_COND(!dss);
Transform gt = get_global_transform();
Vector3 to = cast_to;
- if (to==Vector3())
- to=Vector3(0,0.01,0);
+ if (to == Vector3())
+ to = Vector3(0, 0.01, 0);
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, layer_mask, type_mask)) {
- collided=true;
- against=rr.collider_id;
- collision_point=rr.position;
- collision_normal=rr.normal;
- against_shape=rr.shape;
+ collided = true;
+ against = rr.collider_id;
+ collision_point = rr.position;
+ collision_normal = rr.normal;
+ against_shape = rr.shape;
} else {
- collided=false;
+ collided = false;
}
}
@@ -172,85 +162,82 @@ void RayCast::force_raycast_update() {
_update_raycast_state();
}
-void RayCast::add_exception_rid(const RID& p_rid) {
+void RayCast::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast::add_exception(const Object* p_object){
+void RayCast::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
+ CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
if (!co)
return;
add_exception_rid(co->get_rid());
}
-void RayCast::remove_exception_rid(const RID& p_rid) {
+void RayCast::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast::remove_exception(const Object* p_object){
+void RayCast::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
- CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>();
+ CollisionObject *co = ((Object *)p_object)->cast_to<CollisionObject>();
if (!co)
return;
remove_exception_rid(co->get_rid());
}
-
-void RayCast::clear_exceptions(){
+void RayCast::clear_exceptions() {
exclude.clear();
}
-
void RayCast::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast::is_enabled);
- ClassDB::bind_method(D_METHOD("set_enabled","enabled"),&RayCast::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"),&RayCast::is_enabled);
-
- ClassDB::bind_method(D_METHOD("set_cast_to","local_point"),&RayCast::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"),&RayCast::get_cast_to);
+ ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
+ ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
- ClassDB::bind_method(D_METHOD("is_colliding"),&RayCast::is_colliding);
- ClassDB::bind_method(D_METHOD("force_raycast_update"),&RayCast::force_raycast_update);
+ ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
+ ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
- ClassDB::bind_method(D_METHOD("get_collider"),&RayCast::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"),&RayCast::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_point"),&RayCast::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"),&RayCast::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider"), &RayCast::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast::get_collision_normal);
- ClassDB::bind_method(D_METHOD("add_exception_rid","rid"),&RayCast::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception","node"),&RayCast::add_exception);
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid","rid"),&RayCast::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception","node"),&RayCast::remove_exception);
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast::remove_exception);
- ClassDB::bind_method(D_METHOD("clear_exceptions"),&RayCast::clear_exceptions);
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_layer_mask","mask"),&RayCast::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&RayCast::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &RayCast::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &RayCast::get_layer_mask);
- ClassDB::bind_method(D_METHOD("set_type_mask","mask"),&RayCast::set_type_mask);
- ClassDB::bind_method(D_METHOD("get_type_mask"),&RayCast::get_type_mask);
+ ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask);
+ ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),"set_enabled","is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),"set_cast_to","get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),"set_layer_mask","get_layer_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),"set_type_mask","get_type_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_layer_mask", "get_layer_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
RayCast::RayCast() {
- enabled=false;
- against=0;
- collided=false;
- against_shape=0;
- layer_mask=1;
- type_mask=PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
- cast_to=Vector3(0,-1,0);
+ enabled = false;
+ against = 0;
+ collided = false;
+ against_shape = 0;
+ layer_mask = 1;
+ type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
+ cast_to = Vector3(0, -1, 0);
}