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-rw-r--r--scene/3d/physics_joint.cpp300
1 files changed, 1 insertions, 299 deletions
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index af6e7f48fa..aa127ab79f 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -973,301 +973,3 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_MOTOR, false);
}
-
-#if 0
-
-void PhysicsJoint::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="body_A")
- set_body_a(p_value);
- else if (p_name=="body_B")
- set_body_b(p_value);
- else if (p_name=="active")
- set_active(p_value);
- else if (p_name=="no_collision")
- set_disable_collision(p_value);
-}
-Variant PhysicsJoint::_get(const String& p_name) const {
-
- if (p_name=="body_A")
- return get_body_a();
- else if (p_name=="body_B")
- return get_body_b();
- else if (p_name=="active")
- return is_active();
- else if (p_name=="no_collision")
- return has_disable_collision();
-
- return Variant();
-}
-void PhysicsJoint::_get_property_list( List<PropertyInfo> *p_list) const {
-
-
- p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_A" ) );
- p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_B" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "active" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "no_collision" ) );
-}
-void PhysicsJoint::_notification(int p_what) {
-
-
- switch(p_what) {
-
- case NOTIFICATION_PARENT_CONFIGURED: {
-
- _connect();
- if (get_root_node()->get_editor() && !indicator.is_valid()) {
-
- indicator=VisualServer::get_singleton()->poly_create();
- RID mat=VisualServer::get_singleton()->fixed_material_create();
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_ONTOP, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true );
- VisualServer::get_singleton()->material_set_line_width( mat, 3 );
-
- VisualServer::get_singleton()->poly_set_material(indicator,mat,true);
- _update_indicator();
-
- }
-
- if (indicator.is_valid()) {
-
- indicator_instance=VisualServer::get_singleton()->instance_create(indicator,get_world()->get_scenario());
- VisualServer::get_singleton()->instance_attach_object_instance_id( indicator_instance,get_instance_id() );
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
- }
- } break;
- case NOTIFICATION_EXIT_SCENE: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator_instance);
- }
- _disconnect();
-
- } break;
-
- }
-}
-
-
-RID PhysicsJoint::_get_visual_instance_rid() const {
-
- return indicator_instance;
-
-}
-
-void PhysicsJoint::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&PhysicsJoint::_get_visual_instance_rid);
- ClassDB::bind_method(D_METHOD("set_body_a","path"),&PhysicsJoint::set_body_a);
- ClassDB::bind_method(D_METHOD("set_body_b"),&PhysicsJoint::set_body_b);
- ClassDB::bind_method(D_METHOD("get_body_a","path"),&PhysicsJoint::get_body_a);
- ClassDB::bind_method(D_METHOD("get_body_b"),&PhysicsJoint::get_body_b);
-
- ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsJoint::set_active);
- ClassDB::bind_method(D_METHOD("is_active"),&PhysicsJoint::is_active);
-
- ClassDB::bind_method(D_METHOD("set_disable_collision","disable"),&PhysicsJoint::set_disable_collision);
- ClassDB::bind_method(D_METHOD("has_disable_collision"),&PhysicsJoint::has_disable_collision);
-
-
- ClassDB::bind_method("reconnect",&PhysicsJoint::reconnect);
-
- ClassDB::bind_method(D_METHOD("get_rid"),&PhysicsJoint::get_rid);
-
-}
-
-void PhysicsJoint::set_body_a(const NodePath& p_path) {
-
- _disconnect();
- body_A=p_path;
- _connect();
- _change_notify("body_A");
-}
-void PhysicsJoint::set_body_b(const NodePath& p_path) {
-
- _disconnect();
- body_B=p_path;
- _connect();
- _change_notify("body_B");
-
-}
-NodePath PhysicsJoint::get_body_a() const {
-
- return body_A;
-}
-NodePath PhysicsJoint::get_body_b() const {
-
- return body_B;
-}
-
-void PhysicsJoint::set_active(bool p_active) {
-
- active=p_active;
- if (is_inside_scene()) {
- PhysicsServer::get_singleton()->joint_set_active(joint,active);
- }
- _change_notify("active");
-}
-
-void PhysicsJoint::set_disable_collision(bool p_active) {
-
- if (no_collision==p_active)
- return;
- _disconnect();
- no_collision=p_active;
- _connect();
-
- _change_notify("no_collision");
-}
-bool PhysicsJoint::has_disable_collision() const {
-
- return no_collision;
-}
-
-
-
-bool PhysicsJoint::is_active() const {
-
- return active;
-}
-
-void PhysicsJoint::_disconnect() {
-
- if (!is_inside_scene())
- return;
-
- if (joint.is_valid())
- PhysicsServer::get_singleton()->free(joint);
-
- joint=RID();
-
- Node *nA = get_node(body_A);
- Node *nB = get_node(body_B);
-
- PhysicsBody *A = Object::cast_to<PhysicsBody>(nA);
- PhysicsBody *B = Object::cast_to<PhysicsBody>(nB);
-
- if (!A ||!B)
- return;
-
- if (no_collision)
- PhysicsServer::get_singleton()->body_remove_collision_exception(A->get_body(),B->get_body());
-
-}
-void PhysicsJoint::_connect() {
-
- if (!is_inside_scene())
- return;
-
- ERR_FAIL_COND(joint.is_valid());
-
- Node *nA = get_node(body_A);
- Node *nB = get_node(body_B);
-
- PhysicsBody *A = Object::cast_to<PhysicsBody>(nA);
- PhysicsBody *B = Object::cast_to<PhysicsBody>(nB);
-
- if (!A && !B)
- return;
-
- if (B && !A)
- SWAP(B,A);
-
- joint = create(A,B);
-
- if (A<B)
- SWAP(A,B);
-
- if (no_collision)
- PhysicsServer::get_singleton()->body_add_collision_exception(A->get_body(),B->get_body());
-
-
-
-}
-
-void PhysicsJoint::reconnect() {
-
- _disconnect();
- _connect();
-
-}
-
-
-RID PhysicsJoint::get_rid() {
-
- return joint;
-}
-
-
-PhysicsJoint::PhysicsJoint() {
-
- active=true;
- no_collision=true;
-}
-
-
-PhysicsJoint::~PhysicsJoint() {
-
- if (indicator.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator);
- }
-
-}
-
-/* PIN */
-
-void PhysicsJointPin::_update_indicator() {
-
-
- VisualServer::get_singleton()->poly_clear(indicator);
-
- Vector<Color> colors;
- colors.push_back( Color(0.3,0.9,0.2,0.7) );
- colors.push_back( Color(0.3,0.9,0.2,0.7) );
-
- Vector<Vector3> points;
- points.resize(2);
- points[0]=Vector3(Vector3(-0.2,0,0));
- points[1]=Vector3(Vector3(0.2,0,0));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
- points[0]=Vector3(Vector3(0,-0.2,0));
- points[1]=Vector3(Vector3(0,0.2,0));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
- points[0]=Vector3(Vector3(0,0,-0.2));
- points[1]=Vector3(Vector3(0,0,0.2));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
-}
-
-RID PhysicsJointPin::create(PhysicsBody*A,PhysicsBody*B) {
-
- RID body_A = A->get_body();
- RID body_B = B?B->get_body():RID();
-
- ERR_FAIL_COND_V( !body_A.is_valid(), RID() );
-
- Vector3 pin_pos = get_global_transform().origin;
-
- if (body_B.is_valid())
- return PhysicsServer::get_singleton()->joint_create_double_pin_global(body_A,pin_pos,body_B,pin_pos);
- else
- return PhysicsServer::get_singleton()->joint_create_pin(body_A,A->get_global_transform().xform_inv(pin_pos),pin_pos);
-}
-
-PhysicsJointPin::PhysicsJointPin() {
-
-
-}
-#endif