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Diffstat (limited to 'scene/3d/mesh_instance_3d.h')
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h new file mode 100644 index 0000000000..4434e305e8 --- /dev/null +++ b/scene/3d/mesh_instance_3d.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* mesh_instance_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_INSTANCE_H +#define MESH_INSTANCE_H + +#include "scene/3d/skeleton_3d.h" +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/mesh.h" +#include "scene/resources/skin.h" + +class MeshInstance3D : public GeometryInstance3D { + GDCLASS(MeshInstance3D, GeometryInstance3D); + +protected: + Ref<Mesh> mesh; + Ref<Skin> skin; + Ref<Skin> skin_internal; + Ref<SkinReference> skin_ref; + NodePath skeleton_path; + + struct BlendShapeTrack { + int idx; + float value; + BlendShapeTrack() { + idx = 0; + value = 0; + } + }; + + Map<StringName, BlendShapeTrack> blend_shape_tracks; + Vector<Ref<Material>> materials; + + void _mesh_changed(); + void _resolve_skeleton_path(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh() const; + + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + + void set_skeleton_path(const NodePath &p_skeleton); + NodePath get_skeleton_path(); + + int get_surface_material_count() const; + void set_surface_material(int p_surface, const Ref<Material> &p_material); + Ref<Material> get_surface_material(int p_surface) const; + Ref<Material> get_active_material(int p_surface) const; + + Node *create_trimesh_collision_node(); + void create_trimesh_collision(); + + Node *create_convex_collision_node(); + void create_convex_collision(); + + void create_debug_tangents(); + + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + MeshInstance3D(); + ~MeshInstance3D(); +}; + +#endif |