summaryrefslogtreecommitdiff
path: root/scene/3d/mesh_instance_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/mesh_instance_3d.h')
-rw-r--r--scene/3d/mesh_instance_3d.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
new file mode 100644
index 0000000000..4434e305e8
--- /dev/null
+++ b/scene/3d/mesh_instance_3d.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* mesh_instance_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_INSTANCE_H
+#define MESH_INSTANCE_H
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/mesh.h"
+#include "scene/resources/skin.h"
+
+class MeshInstance3D : public GeometryInstance3D {
+ GDCLASS(MeshInstance3D, GeometryInstance3D);
+
+protected:
+ Ref<Mesh> mesh;
+ Ref<Skin> skin;
+ Ref<Skin> skin_internal;
+ Ref<SkinReference> skin_ref;
+ NodePath skeleton_path;
+
+ struct BlendShapeTrack {
+ int idx;
+ float value;
+ BlendShapeTrack() {
+ idx = 0;
+ value = 0;
+ }
+ };
+
+ Map<StringName, BlendShapeTrack> blend_shape_tracks;
+ Vector<Ref<Material>> materials;
+
+ void _mesh_changed();
+ void _resolve_skeleton_path();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_skeleton_path(const NodePath &p_skeleton);
+ NodePath get_skeleton_path();
+
+ int get_surface_material_count() const;
+ void set_surface_material(int p_surface, const Ref<Material> &p_material);
+ Ref<Material> get_surface_material(int p_surface) const;
+ Ref<Material> get_active_material(int p_surface) const;
+
+ Node *create_trimesh_collision_node();
+ void create_trimesh_collision();
+
+ Node *create_convex_collision_node();
+ void create_convex_collision();
+
+ void create_debug_tangents();
+
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
+ MeshInstance3D();
+ ~MeshInstance3D();
+};
+
+#endif