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-rw-r--r--scene/3d/light_3d.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 035ba50e42..e43d6f0419 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -40,6 +40,7 @@ public:
enum Param {
PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY,
PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY,
+ PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY,
PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR,
PARAM_RANGE = RS::LIGHT_PARAM_RANGE,
PARAM_SIZE = RS::LIGHT_PARAM_SIZE,
@@ -56,8 +57,8 @@ public:
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
- PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
+ PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
@@ -83,6 +84,8 @@ private:
void _update_visibility();
BakeMode bake_mode = BAKE_DYNAMIC;
Ref<Texture2D> projector;
+ Color correlated_color = Color(1.0, 1.0, 1.0);
+ float temperature = 6500.0;
// bind helpers
@@ -139,6 +142,10 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
+ void set_temperature(const float p_temperature);
+ float get_temperature() const;
+ Color get_correlated_color() const;
+
virtual AABB get_aabb() const override;
Light3D();