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-rw-r--r--scene/3d/light_3d.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index d5d2aee43d..21d785e2f7 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -75,6 +75,10 @@ private:
bool negative = false;
bool reverse_cull = false;
uint32_t cull_mask = 0;
+ bool distance_fade_enabled = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
bool editor_only = false;
void _update_visibility();
@@ -107,6 +111,18 @@ public:
void set_negative(bool p_enable);
bool is_negative() const;
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
+
+ void set_distance_fade_shadow(real_t p_distance);
+ real_t get_distance_fade_shadow() const;
+
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
+
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;