summaryrefslogtreecommitdiff
path: root/scene/3d/light_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r--scene/3d/light_3d.h18
1 files changed, 3 insertions, 15 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index e145b08b74..ecea60339f 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -32,8 +32,6 @@
#define LIGHT_3D_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class Light3D : public VisualInstance3D {
GDCLASS(Light3D, VisualInstance3D);
@@ -71,7 +69,7 @@ public:
private:
Color color;
- float param[PARAM_MAX] = {};
+ real_t param[PARAM_MAX] = {};
Color shadow_color;
bool shadow = false;
bool negative = false;
@@ -102,8 +100,8 @@ public:
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
void set_shadow(bool p_enable);
bool has_shadow() const;
@@ -149,15 +147,9 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
- enum ShadowDepthRange {
- SHADOW_DEPTH_RANGE_STABLE = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- SHADOW_DEPTH_RANGE_OPTIMIZED = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
- };
-
private:
bool blend_splits;
ShadowMode shadow_mode;
- ShadowDepthRange shadow_depth_range;
bool sky_only = false;
protected:
@@ -167,9 +159,6 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_depth_range(ShadowDepthRange p_range);
- ShadowDepthRange get_shadow_depth_range() const;
-
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
@@ -180,7 +169,6 @@ public:
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
-VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);