diff options
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r-- | scene/3d/light_3d.h | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 93dc8155bb..81c25f01c3 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -63,18 +63,21 @@ public: enum BakeMode { BAKE_DISABLED, + BAKE_STATIC, BAKE_DYNAMIC, - BAKE_STATIC }; private: Color color; real_t param[PARAM_MAX] = {}; - Color shadow_color; bool shadow = false; bool negative = false; bool reverse_cull = false; uint32_t cull_mask = 0; + bool distance_fade_enabled = false; + real_t distance_fade_begin = 40.0; + real_t distance_fade_shadow = 50.0; + real_t distance_fade_length = 10.0; RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL; bool editor_only = false; void _update_visibility(); @@ -107,15 +110,24 @@ public: void set_negative(bool p_enable); bool is_negative() const; + void set_enable_distance_fade(bool p_enable); + bool is_distance_fade_enabled() const; + + void set_distance_fade_begin(real_t p_distance); + real_t get_distance_fade_begin() const; + + void set_distance_fade_shadow(real_t p_distance); + real_t get_distance_fade_shadow() const; + + void set_distance_fade_length(real_t p_length); + real_t get_distance_fade_length() const; + void set_cull_mask(uint32_t p_cull_mask); uint32_t get_cull_mask() const; void set_color(const Color &p_color); Color get_color() const; - void set_shadow_color(const Color &p_shadow_color); - Color get_shadow_color() const; - void set_shadow_reverse_cull_face(bool p_enable); bool get_shadow_reverse_cull_face() const; @@ -126,7 +138,6 @@ public: Ref<Texture2D> get_projector() const; virtual AABB get_aabb() const override; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; Light3D(); ~Light3D(); @@ -145,10 +156,16 @@ public: SHADOW_PARALLEL_4_SPLITS, }; + enum SkyMode { + SKY_MODE_LIGHT_AND_SKY, + SKY_MODE_LIGHT_ONLY, + SKY_MODE_SKY_ONLY, + }; + private: bool blend_splits; ShadowMode shadow_mode; - bool sky_only = false; + SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY; protected: static void _bind_methods(); @@ -161,13 +178,14 @@ public: void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; - void set_sky_only(bool p_sky_only); - bool is_sky_only() const; + void set_sky_mode(SkyMode p_mode); + SkyMode get_sky_mode() const; DirectionalLight3D(); }; VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) +VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode) class OmniLight3D : public Light3D { GDCLASS(OmniLight3D, Light3D); |