diff options
Diffstat (limited to 'scene/3d/light_3d.cpp')
-rw-r--r-- | scene/3d/light_3d.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index ef24676d69..cc1622722e 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -144,7 +144,7 @@ Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const { void Light3D::set_bake_mode(BakeMode p_mode) { bake_mode = p_mode; - RS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED); + RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode)); } Light3D::BakeMode Light3D::get_bake_mode() const { @@ -261,7 +261,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); @@ -296,8 +296,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); - BIND_ENUM_CONSTANT(BAKE_INDIRECT); - BIND_ENUM_CONSTANT(BAKE_ALL); + BIND_ENUM_CONSTANT(BAKE_DYNAMIC); + BIND_ENUM_CONSTANT(BAKE_STATIC); } Light3D::Light3D(RenderingServer::LightType p_type) { @@ -319,7 +319,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { RS::get_singleton()->instance_set_base(get_instance(), light); reverse_cull = false; - bake_mode = BAKE_INDIRECT; + bake_mode = BAKE_DYNAMIC; editor_only = false; set_color(Color(1, 1, 1, 1)); @@ -424,9 +424,11 @@ DirectionalLight3D::DirectionalLight3D() : Light3D(RenderingServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); + // Increase the default shadow bias to better suit most scenes. + // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. + set_param(PARAM_SHADOW_BIAS, 0.05); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - blend_splits = false; } @@ -468,6 +470,9 @@ void OmniLight3D::_bind_methods() { OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); + // Increase the default shadow biases to better suit most scenes. + set_param(PARAM_SHADOW_BIAS, 0.1); + set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); } String SpotLight3D::get_configuration_warning() const { |