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Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.h')
-rw-r--r--scene/3d/gpu_particles_collision_3d.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 7d6301ee50..81c33663f3 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -130,16 +130,16 @@ private:
LEAF_MASK = LEAF_BIT - 1
};
AABB bounds;
- uint32_t children[2];
+ uint32_t children[2] = {};
};
struct FacePos {
Vector3 center;
- uint32_t index;
+ uint32_t index = 0;
};
struct FaceSort {
- uint32_t axis;
+ uint32_t axis = 0;
bool operator()(const FacePos &p_left, const FacePos &p_right) const {
return p_left.center[axis] < p_right.center[axis];
}
@@ -148,13 +148,13 @@ private:
uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness);
struct ComputeSDFParams {
- float *cells;
+ float *cells = nullptr;
Vector3i size;
- float cell_size;
+ float cell_size = 0.0;
Vector3 cell_offset;
- const BVH *bvh;
- const Face3 *triangles;
- float thickness;
+ const BVH *bvh = nullptr;
+ const Face3 *triangles = nullptr;
+ float thickness = 0.0;
};
void _find_closest_distance(const Vector3 &p_pos, const BVH *bvh, uint32_t p_bvh_cell, const Face3 *triangles, float thickness, float &closest_distance);