diff options
Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.h')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.h | 108 |
1 files changed, 64 insertions, 44 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 25b111c8ff..1649320069 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gpu_particles_collision_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gpu_particles_collision_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GPU_PARTICLES_COLLISION_3D_H #define GPU_PARTICLES_COLLISION_3D_H @@ -74,14 +74,18 @@ public: class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D { GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual AABB get_aabb() const override; @@ -108,7 +112,7 @@ public: typedef void (*BakeEndFunc)(); private: - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Resolution resolution = RESOLUTION_64; uint32_t bake_mask = 0xFFFFFFFF; Ref<Texture3D> texture; @@ -160,6 +164,10 @@ private: protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: virtual PackedStringArray get_configuration_warnings() const override; @@ -167,8 +175,8 @@ public: void set_thickness(float p_thickness); float get_thickness() const; - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_resolution(Resolution p_resolution); Resolution get_resolution() const; @@ -217,7 +225,7 @@ public: }; private: - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Resolution resolution = RESOLUTION_1024; bool follow_camera_mode = false; @@ -226,10 +234,14 @@ private: protected: void _notification(int p_what); static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_resolution(Resolution p_resolution); Resolution get_resolution() const; @@ -301,14 +313,18 @@ public: class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D { GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual AABB get_aabb() const override; @@ -319,15 +335,19 @@ public: class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D { GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Ref<Texture3D> texture; protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_texture(const Ref<Texture3D> &p_texture); Ref<Texture3D> get_texture() const; |