summaryrefslogtreecommitdiff
path: root/scene/3d/cpu_particles.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/cpu_particles.h')
-rw-r--r--scene/3d/cpu_particles.h31
1 files changed, 20 insertions, 11 deletions
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 4e29d8d4ce..66b37f359a 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);
@@ -53,7 +49,7 @@ public:
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
- //PARAM_ORBIT_VELOCITY,
+ PARAM_ORBIT_VELOCITY,
PARAM_LINEAR_ACCEL,
PARAM_RADIAL_ACCEL,
PARAM_TANGENTIAL_ACCEL,
@@ -70,7 +66,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -96,6 +91,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -105,6 +101,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID multimesh;
@@ -116,7 +113,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -137,17 +134,23 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ Transform inv_emission_transform;
+
+ volatile bool can_update;
+
DrawOrder draw_order;
Ref<Mesh> mesh;
////////
+ Vector3 direction;
float spread;
float flatness;
@@ -168,7 +171,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);
@@ -178,6 +180,8 @@ private:
void _update_render_thread();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -194,6 +198,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -205,6 +210,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -226,6 +232,9 @@ public:
///////////////////
+ void set_direction(Vector3 p_direction);
+ Vector3 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -244,7 +253,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Gradient> &p_texture);
+ void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
void set_particle_flag(Flags p_flag, bool p_enable);