diff options
Diffstat (limited to 'scene/3d/bone_attachment_3d.cpp')
-rw-r--r-- | scene/3d/bone_attachment_3d.cpp | 340 |
1 files changed, 309 insertions, 31 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 825cb39e2d..70361f4787 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,97 +31,375 @@ #include "bone_attachment_3d.h" void BoneAttachment3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bone_name") { - Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + // Because it is a constant function, we cannot use the _get_skeleton_3d function. + const Skeleton3D *parent = nullptr; + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } + } else { + parent = Object::cast_to<Skeleton3D>(get_parent()); + } if (parent) { - String names; for (int i = 0; i < parent->get_bone_count(); i++) { - if (i > 0) + if (i > 0) { names += ","; + } names += parent->get_bone_name(i); } property.hint = PROPERTY_HINT_ENUM; property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; property.hint_string = ""; } } } -void BoneAttachment3D::_check_bind() { +bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { + if (p_path == SNAME("override_pose")) { + set_override_pose(p_value); + } else if (p_path == SNAME("override_mode")) { + set_override_mode(p_value); + } else if (p_path == SNAME("use_external_skeleton")) { + set_use_external_skeleton(p_value); + } else if (p_path == SNAME("external_skeleton")) { + set_external_skeleton(p_value); + } - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); - if (sk) { + return true; +} + +bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { + if (p_path == SNAME("override_pose")) { + r_ret = get_override_pose(); + } else if (p_path == SNAME("override_mode")) { + r_ret = get_override_mode(); + } else if (p_path == SNAME("use_external_skeleton")) { + r_ret = get_use_external_skeleton(); + } else if (p_path == SNAME("external_skeleton")) { + r_ret = get_external_skeleton(); + } + + return true; +} + +void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); + if (override_pose) { + p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose")); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); + if (use_external_skeleton) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); + } +} + +TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node3D::get_configuration_warnings(); + + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_null()) { + warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node.")); + } + } else { + Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + if (!parent) { + warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); + } + } + + if (bone_idx == -1) { + warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.")); + } + + return warnings; +} + +void BoneAttachment3D::_update_external_skeleton_cache() { + external_skeleton_node_cache = ObjectID(); + if (has_node(external_skeleton_node)) { + Node *node = get_node(external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!"); - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->bind_child_node_to_bone(idx, this); - set_transform(sk->get_bone_global_pose(idx)); + external_skeleton_node_cache = node->get_instance_id(); + } else { + if (external_skeleton_node.is_empty()) { + BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent()); + if (parent_attachment) { + parent_attachment->_update_external_skeleton_cache(); + if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) { + Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!"); + + external_skeleton_node_cache = node->get_instance_id(); + external_skeleton_node = get_path_to(node); + } + } + } + } +} + +void BoneAttachment3D::_check_bind() { + Skeleton3D *sk = _get_skeleton3d(); + + if (sk && !bound) { + if (bone_idx <= -1) { + bone_idx = sk->find_bone(bone_name); + } + if (bone_idx != -1) { + sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); bound = true; + call_deferred(SNAME("on_bone_pose_update"), bone_idx); } } } -void BoneAttachment3D::_check_unbind() { +Skeleton3D *BoneAttachment3D::_get_skeleton3d() { + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } else { + _update_external_skeleton_cache(); + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } + } + } else { + return Object::cast_to<Skeleton3D>(get_parent()); + } + return nullptr; +} +void BoneAttachment3D::_check_unbind() { if (bound) { + Skeleton3D *sk = _get_skeleton3d(); - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); if (sk) { - - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->unbind_child_node_from_bone(idx, this); - } + sk->disconnect(SNAME("bone_pose_changed"), callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); } bound = false; } } +void BoneAttachment3D::_transform_changed() { + if (!is_inside_tree()) { + return; + } + + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + + ERR_FAIL_COND_MSG(!sk, "Cannot override pose: Skeleton not found!"); + ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!"); + + Transform3D our_trans = get_transform(); + if (use_external_skeleton) { + our_trans = sk->world_transform_to_global_pose(get_global_transform()); + } + + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans)); + } + } +} + void BoneAttachment3D::set_bone_name(const String &p_name) { + bone_name = p_name; + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + set_bone_idx(sk->find_bone(bone_name)); + } +} + +String BoneAttachment3D::get_bone_name() const { + return bone_name; +} - if (is_inside_tree()) +void BoneAttachment3D::set_bone_idx(const int &p_idx) { + if (is_inside_tree()) { _check_unbind(); + } - bone_name = p_name; + bone_idx = p_idx; + + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) { + WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!"); + bone_idx = -1; + } else { + bone_name = sk->get_bone_name(bone_idx); + } + } - if (is_inside_tree()) + if (is_inside_tree()) { _check_bind(); + } + + notify_property_list_changed(); } -String BoneAttachment3D::get_bone_name() const { +int BoneAttachment3D::get_bone_idx() const { + return bone_idx; +} - return bone_name; +void BoneAttachment3D::set_override_pose(bool p_override) { + override_pose = p_override; + set_notify_local_transform(override_pose); + set_process_internal(override_pose); + + if (!override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + _transform_changed(); + } + notify_property_list_changed(); } -void BoneAttachment3D::_notification(int p_what) { +bool BoneAttachment3D::get_override_pose() const { + return override_pose; +} - switch (p_what) { +void BoneAttachment3D::set_override_mode(int p_mode) { + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + override_mode = p_mode; + _transform_changed(); + return; + } + override_mode = p_mode; +} - case NOTIFICATION_ENTER_TREE: { +int BoneAttachment3D::get_override_mode() const { + return override_mode; +} +void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) { + use_external_skeleton = p_use_external; + + if (use_external_skeleton) { + _check_unbind(); + _update_external_skeleton_cache(); + _check_bind(); + _transform_changed(); + } + + notify_property_list_changed(); +} + +bool BoneAttachment3D::get_use_external_skeleton() const { + return use_external_skeleton; +} + +void BoneAttachment3D::set_external_skeleton(NodePath p_path) { + external_skeleton_node = p_path; + _update_external_skeleton_cache(); + notify_property_list_changed(); +} + +NodePath BoneAttachment3D::get_external_skeleton() const { + return external_skeleton_node; +} + +void BoneAttachment3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (use_external_skeleton) { + _update_external_skeleton_cache(); + } _check_bind(); } break; case NOTIFICATION_EXIT_TREE: { - _check_unbind(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + _transform_changed(); + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + if (_override_dirty) { + _override_dirty = false; + } + } + } +} + +void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { + if (bone_idx == p_bone_index) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (!override_pose) { + if (use_external_skeleton) { + set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx))); + } else { + set_transform(sk->get_bone_global_pose(bone_idx)); + } + } else { + if (!_override_dirty) { + _transform_changed(); + _override_dirty = true; + } + } + } } } BoneAttachment3D::BoneAttachment3D() { - bound = false; } void BoneAttachment3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx); + ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx); + + ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update); + + ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose); + ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose); + ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode); + ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode); + + ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton); + ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton); + ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton); + ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx"); } |