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Diffstat (limited to 'scene/3d/bone_attachment_3d.cpp')
-rw-r--r-- | scene/3d/bone_attachment_3d.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp new file mode 100644 index 0000000000..825cb39e2d --- /dev/null +++ b/scene/3d/bone_attachment_3d.cpp @@ -0,0 +1,127 @@ +/*************************************************************************/ +/* bone_attachment_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "bone_attachment_3d.h" + +void BoneAttachment3D::_validate_property(PropertyInfo &property) const { + + if (property.name == "bone_name") { + Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + + if (parent) { + + String names; + for (int i = 0; i < parent->get_bone_count(); i++) { + if (i > 0) + names += ","; + names += parent->get_bone_name(i); + } + + property.hint = PROPERTY_HINT_ENUM; + property.hint_string = names; + } else { + + property.hint = PROPERTY_HINT_NONE; + property.hint_string = ""; + } + } +} + +void BoneAttachment3D::_check_bind() { + + Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); + if (sk) { + + int idx = sk->find_bone(bone_name); + if (idx != -1) { + sk->bind_child_node_to_bone(idx, this); + set_transform(sk->get_bone_global_pose(idx)); + bound = true; + } + } +} + +void BoneAttachment3D::_check_unbind() { + + if (bound) { + + Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); + if (sk) { + + int idx = sk->find_bone(bone_name); + if (idx != -1) { + sk->unbind_child_node_from_bone(idx, this); + } + } + bound = false; + } +} + +void BoneAttachment3D::set_bone_name(const String &p_name) { + + if (is_inside_tree()) + _check_unbind(); + + bone_name = p_name; + + if (is_inside_tree()) + _check_bind(); +} + +String BoneAttachment3D::get_bone_name() const { + + return bone_name; +} + +void BoneAttachment3D::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_ENTER_TREE: { + + _check_bind(); + } break; + case NOTIFICATION_EXIT_TREE: { + + _check_unbind(); + } break; + } +} + +BoneAttachment3D::BoneAttachment3D() { + bound = false; +} + +void BoneAttachment3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name); + ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); +} |