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path: root/scene/3d/bone_attachment_3d.cpp
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Diffstat (limited to 'scene/3d/bone_attachment_3d.cpp')
-rw-r--r--scene/3d/bone_attachment_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 7b0a6c7e3e..d8524a7392 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -91,7 +91,7 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
if (override_pose) {
- p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose"));
+ p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
}
p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));