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Diffstat (limited to 'scene/3d/baked_light_instance.h')
-rw-r--r-- | scene/3d/baked_light_instance.h | 199 |
1 files changed, 0 insertions, 199 deletions
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h deleted file mode 100644 index 63a5fa7255..0000000000 --- a/scene/3d/baked_light_instance.h +++ /dev/null @@ -1,199 +0,0 @@ -/*************************************************************************/ -/* baked_light_instance.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef BAKED_LIGHT_INSTANCE_H -#define BAKED_LIGHT_INSTANCE_H - -#include "scene/3d/multimesh_instance.h" -#include "scene/3d/visual_instance.h" -#include "scene/resources/baked_light.h" - -class BakedLightBaker; -class Light; - -class BakedLight : public VisualInstance { - GDCLASS(BakedLight, VisualInstance); - -public: - enum DebugMode { - DEBUG_ALBEDO, - DEBUG_LIGHT - }; - -private: - RID baked_light; - int cell_subdiv; - Rect3 bounds; - int cells_per_axis; - - enum { - CHILD_EMPTY = 0xFFFFFFFF, - }; - - /* BAKE DATA */ - - struct BakeCell { - - uint32_t childs[8]; - float albedo[3]; //albedo in RGB24 - float light[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) - float radiance[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) - uint32_t used_sides; - float alpha; //used for upsampling - uint32_t light_pass; //used for baking light - - BakeCell() { - for (int i = 0; i < 8; i++) { - childs[i] = 0xFFFFFFFF; - } - - for (int i = 0; i < 3; i++) { - light[i] = 0; - albedo[i] = 0; - radiance[i] = 0; - } - alpha = 0; - light_pass = 0; - used_sides = 0; - } - }; - - int bake_texture_size; - int color_scan_cell_width; - - struct MaterialCache { - //128x128 textures - Vector<Color> albedo; - Vector<Color> emission; - }; - - Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color); - - Map<Ref<Material>, MaterialCache> material_cache; - MaterialCache _get_material_cache(Ref<Material> p_material); - - int bake_cells_alloc; - int bake_cells_used; - int zero_alphas; - Vector<int> bake_cells_level_used; - PoolVector<BakeCell> bake_cells; - PoolVector<BakeCell>::Write bake_cells_write; - - void _plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const Rect3 &p_aabb); - void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z); - void _bake_add_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh); - void _bake_add_to_aabb(const Transform &p_xform, Ref<Mesh> &p_mesh, bool &first); - - void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, DebugMode p_mode, Ref<MultiMesh> &p_multimesh, int &idx); - void _debug_mesh_albedo(); - void _debug_mesh_light(); - - _FORCE_INLINE_ int _find_cell(int x, int y, int z); - int _plot_ray(const Vector3 &p_from, const Vector3 &p_to); - - uint32_t light_pass; - - void _bake_directional(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 &p_dir, const Color &p_color, int p_sign); - void _upscale_light(int p_idx, int p_level); - void _bake_light(Light *p_light); - - Color _cone_trace(const Vector3 &p_from, const Vector3 &p_dir, float p_half_angle); - void _bake_radiance(int p_idx, int p_level, int p_x, int p_y, int p_z); - - friend class GeometryInstance; - - Set<GeometryInstance *> geometries; - friend class Light; - - Set<Light *> lights; - -protected: - static void _bind_methods(); - -public: - void set_cell_subdiv(int p_subdiv); - int get_cell_subdiv() const; - - void bake(); - void bake_lights(); - void bake_radiance(); - - void create_debug_mesh(DebugMode p_mode); - - virtual Rect3 get_aabb() const; - virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; - - String get_configuration_warning() const; - - BakedLight(); - ~BakedLight(); -}; - -#if 0 -class BakedLightSampler : public VisualInstance { - GDCLASS(BakedLightSampler,VisualInstance); - - -public: - - enum Param { - PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS, - PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH, - PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION, - PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO, - PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX - }; - - - -protected: - - RID base; - float params[PARAM_MAX]; - int resolution; - static void _bind_methods(); -public: - - virtual AABB get_aabb() const; - virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; - - void set_param(Param p_param,float p_value); - float get_param(Param p_param) const; - - void set_resolution(int p_resolution); - int get_resolution() const; - - BakedLightSampler(); - ~BakedLightSampler(); -}; - -VARIANT_ENUM_CAST( BakedLightSampler::Param ); - -#endif -#endif // BAKED_LIGHT_H |