diff options
Diffstat (limited to 'scene/3d/baked_light_instance.h')
-rw-r--r-- | scene/3d/baked_light_instance.h | 133 |
1 files changed, 119 insertions, 14 deletions
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h index 002e55df1d..2fda26ecea 100644 --- a/scene/3d/baked_light_instance.h +++ b/scene/3d/baked_light_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,39 +31,144 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/baked_light.h" +#include "scene/3d/multimesh_instance.h" + class BakedLightBaker; +class Light; + +class BakedLight : public VisualInstance { + GDCLASS(BakedLight,VisualInstance); + +public: + enum DebugMode { + DEBUG_ALBEDO, + DEBUG_LIGHT + }; + +private: + RID baked_light; + int cell_subdiv; + Rect3 bounds; + int cells_per_axis; + + enum { + CHILD_EMPTY=0xFFFFFFFF, + }; + + + /* BAKE DATA */ + + struct BakeCell { + + uint32_t childs[8]; + float albedo[3]; //albedo in RGB24 + float light[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) + float radiance[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) + uint32_t used_sides; + float alpha; //used for upsampling + uint32_t light_pass; //used for baking light + + BakeCell() { + for(int i=0;i<8;i++) { + childs[i]=0xFFFFFFFF; + } + + for(int i=0;i<3;i++) { + light[i]=0; + albedo[i]=0; + radiance[i]=0; + } + alpha=0; + light_pass=0; + used_sides=0; + } + }; + + + int bake_texture_size; + int color_scan_cell_width; + + struct MaterialCache { + //128x128 textures + Vector<Color> albedo; + Vector<Color> emission; + }; + + + Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color); -class BakedLightInstance : public VisualInstance { - OBJ_TYPE(BakedLightInstance,VisualInstance); - Ref<BakedLight> baked_light; + Map<Ref<Material>,MaterialCache> material_cache; + MaterialCache _get_material_cache(Ref<Material> p_material); + int bake_cells_alloc; + int bake_cells_used; + int zero_alphas; + Vector<int> bake_cells_level_used; + PoolVector<BakeCell> bake_cells; + PoolVector<BakeCell>::Write bake_cells_write; + + + void _plot_face(int p_idx,int p_level,const Vector3 *p_vtx,const Vector2* p_uv, const MaterialCache& p_material,const Rect3& p_aabb); + void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z); + void _bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh); + void _bake_add_to_aabb(const Transform& p_xform,Ref<Mesh>& p_mesh,bool &first); + + void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx); + void _debug_mesh_albedo(); + void _debug_mesh_light(); + + + _FORCE_INLINE_ int _find_cell(int x,int y, int z); + int _plot_ray(const Vector3& p_from, const Vector3& p_to); + + uint32_t light_pass; + + + void _bake_directional(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3& p_dir,const Color& p_color,int p_sign); + void _upscale_light(int p_idx,int p_level); + void _bake_light(Light* p_light); + + Color _cone_trace(const Vector3& p_from, const Vector3& p_dir, float p_half_angle); + void _bake_radiance(int p_idx, int p_level, int p_x,int p_y,int p_z); + +friend class GeometryInstance; + + Set<GeometryInstance*> geometries; +friend class Light; + + Set<Light*> lights; protected: static void _bind_methods(); public: + void set_cell_subdiv(int p_subdiv); + int get_cell_subdiv() const; - RID get_baked_light_instance() const; + void bake(); + void bake_lights(); + void bake_radiance(); - void set_baked_light(const Ref<BakedLight>& baked_light); - Ref<BakedLight> get_baked_light() const; - virtual AABB get_aabb() const; - virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; + void create_debug_mesh(DebugMode p_mode); + + virtual Rect3 get_aabb() const; + virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; String get_configuration_warning() const; - BakedLightInstance(); + BakedLight(); + ~BakedLight(); }; - +#if 0 class BakedLightSampler : public VisualInstance { - OBJ_TYPE(BakedLightSampler,VisualInstance); + GDCLASS(BakedLightSampler,VisualInstance); public: @@ -87,7 +192,7 @@ protected: public: virtual AABB get_aabb() const; - virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; + virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; void set_param(Param p_param,float p_value); float get_param(Param p_param) const; @@ -101,5 +206,5 @@ public: VARIANT_ENUM_CAST( BakedLightSampler::Param ); - +#endif #endif // BAKED_LIGHT_H |