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Diffstat (limited to 'scene/3d/audio_stream_player_3d.h')
-rw-r--r--scene/3d/audio_stream_player_3d.h71
1 files changed, 32 insertions, 39 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 339475b469..33ed758749 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,46 +71,39 @@ private:
AudioFilterSW filter;
AudioFilterSW::Processor filter_process[8];
AudioFrame vol[4];
- float filter_gain;
- float pitch_scale;
- int bus_index;
- int reverb_bus_index;
+ float filter_gain = 0.0;
+ float pitch_scale = 0.0;
+ int bus_index = -1;
+ int reverb_bus_index = -1;
AudioFrame reverb_vol[4];
- Viewport *viewport; //pointer only used for reference to previous mix
-
- Output() {
- filter_gain = 0;
- viewport = nullptr;
- reverb_bus_index = -1;
- bus_index = -1;
- }
+ Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
Output outputs[MAX_OUTPUTS];
- volatile int output_count;
- volatile bool output_ready;
+ volatile int output_count = 0;
+ volatile bool output_ready = false;
//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count;
+ int prev_output_count = 0;
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
- volatile float setseek;
- volatile bool active;
- volatile float setplay;
-
- AttenuationModel attenuation_model;
- float unit_db;
- float unit_size;
- float max_db;
- float pitch_scale;
- bool autoplay;
- bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ volatile float setseek = -1.0;
+ volatile bool active = false;
+ volatile float setplay = -1.0;
+
+ AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
+ float unit_db = 0.0;
+ float unit_size = 1.0;
+ float max_db = 3.0;
+ float pitch_scale = 1.0;
+ bool autoplay = false;
+ bool stream_paused = false;
+ bool stream_paused_fade_in = false;
+ bool stream_paused_fade_out = false;
StringName bus;
static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output);
@@ -122,21 +115,21 @@ private:
void _bus_layout_changed();
- uint32_t area_mask;
+ uint32_t area_mask = 1;
- bool emission_angle_enabled;
- float emission_angle;
- float emission_angle_filter_attenuation_db;
- float attenuation_filter_cutoff_hz;
- float attenuation_filter_db;
+ bool emission_angle_enabled = false;
+ float emission_angle = 45.0;
+ float emission_angle_filter_attenuation_db = -12.0;
+ float attenuation_filter_cutoff_hz = 5000.0;
+ float attenuation_filter_db = -24.0;
- float max_distance;
+ float max_distance = 0.0;
Ref<VelocityTracker3D> velocity_tracker;
- DopplerTracking doppler_tracking;
+ DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
- OutOfRangeMode out_of_range_mode;
+ OutOfRangeMode out_of_range_mode = OUT_OF_RANGE_MIX;
float _get_attenuation_db(float p_distance) const;