diff options
Diffstat (limited to 'scene/3d/audio_stream_player_3d.h')
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 71 |
1 files changed, 32 insertions, 39 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 339475b469..33ed758749 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,46 +71,39 @@ private: AudioFilterSW filter; AudioFilterSW::Processor filter_process[8]; AudioFrame vol[4]; - float filter_gain; - float pitch_scale; - int bus_index; - int reverb_bus_index; + float filter_gain = 0.0; + float pitch_scale = 0.0; + int bus_index = -1; + int reverb_bus_index = -1; AudioFrame reverb_vol[4]; - Viewport *viewport; //pointer only used for reference to previous mix - - Output() { - filter_gain = 0; - viewport = nullptr; - reverb_bus_index = -1; - bus_index = -1; - } + Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; Output outputs[MAX_OUTPUTS]; - volatile int output_count; - volatile bool output_ready; + volatile int output_count = 0; + volatile bool output_ready = false; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; - int prev_output_count; + int prev_output_count = 0; Ref<AudioStreamPlayback> stream_playback; Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek; - volatile bool active; - volatile float setplay; - - AttenuationModel attenuation_model; - float unit_db; - float unit_size; - float max_db; - float pitch_scale; - bool autoplay; - bool stream_paused; - bool stream_paused_fade_in; - bool stream_paused_fade_out; + volatile float setseek = -1.0; + volatile bool active = false; + volatile float setplay = -1.0; + + AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; + float unit_db = 0.0; + float unit_size = 1.0; + float max_db = 3.0; + float pitch_scale = 1.0; + bool autoplay = false; + bool stream_paused = false; + bool stream_paused_fade_in = false; + bool stream_paused_fade_out = false; StringName bus; static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output); @@ -122,21 +115,21 @@ private: void _bus_layout_changed(); - uint32_t area_mask; + uint32_t area_mask = 1; - bool emission_angle_enabled; - float emission_angle; - float emission_angle_filter_attenuation_db; - float attenuation_filter_cutoff_hz; - float attenuation_filter_db; + bool emission_angle_enabled = false; + float emission_angle = 45.0; + float emission_angle_filter_attenuation_db = -12.0; + float attenuation_filter_cutoff_hz = 5000.0; + float attenuation_filter_db = -24.0; - float max_distance; + float max_distance = 0.0; Ref<VelocityTracker3D> velocity_tracker; - DopplerTracking doppler_tracking; + DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; - OutOfRangeMode out_of_range_mode; + OutOfRangeMode out_of_range_mode = OUT_OF_RANGE_MIX; float _get_attenuation_db(float p_distance) const; |