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Diffstat (limited to 'scene/3d/audio_stream_player_3d.h')
-rw-r--r--scene/3d/audio_stream_player_3d.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 33ed758749..70c535bd89 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
+#include "core/templates/safe_refcount.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
#include "servers/audio/audio_filter_sw.h"
@@ -80,8 +81,8 @@ private:
};
Output outputs[MAX_OUTPUTS];
- volatile int output_count = 0;
- volatile bool output_ready = false;
+ SafeNumeric<int> output_count;
+ SafeFlag output_ready;
//these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
Output prev_outputs[MAX_OUTPUTS];
@@ -91,9 +92,9 @@ private:
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
- volatile float setseek = -1.0;
- volatile bool active = false;
- volatile float setplay = -1.0;
+ SafeNumeric<float> setseek{ -1.0 };
+ SafeFlag active;
+ SafeNumeric<float> setplay{ -1.0 };
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
float unit_db = 0.0;