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+/*************************************************************************/
+/* area_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AREA_3D_H
+#define AREA_3D_H
+
+#include "core/vset.h"
+#include "scene/3d/collision_object_3d.h"
+
+class Area3D : public CollisionObject3D {
+
+ GDCLASS(Area3D, CollisionObject3D);
+
+public:
+ enum SpaceOverride {
+ SPACE_OVERRIDE_DISABLED,
+ SPACE_OVERRIDE_COMBINE,
+ SPACE_OVERRIDE_COMBINE_REPLACE,
+ SPACE_OVERRIDE_REPLACE,
+ SPACE_OVERRIDE_REPLACE_COMBINE
+ };
+
+private:
+ SpaceOverride space_override;
+ Vector3 gravity_vec;
+ real_t gravity;
+ bool gravity_is_point;
+ real_t gravity_distance_scale;
+ real_t angular_damp;
+ real_t linear_damp;
+ uint32_t collision_mask;
+ uint32_t collision_layer;
+ int priority;
+ bool monitoring;
+ bool monitorable;
+ bool locked;
+
+ void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape);
+
+ void _body_enter_tree(ObjectID p_id);
+ void _body_exit_tree(ObjectID p_id);
+
+ struct ShapePair {
+
+ int body_shape;
+ int area_shape;
+ bool operator<(const ShapePair &p_sp) const {
+ if (body_shape == p_sp.body_shape)
+ return area_shape < p_sp.area_shape;
+ else
+ return body_shape < p_sp.body_shape;
+ }
+
+ ShapePair() {}
+ ShapePair(int p_bs, int p_as) {
+ body_shape = p_bs;
+ area_shape = p_as;
+ }
+ };
+
+ struct BodyState {
+
+ int rc;
+ bool in_tree;
+ VSet<ShapePair> shapes;
+ };
+
+ Map<ObjectID, BodyState> body_map;
+
+ void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
+
+ void _area_enter_tree(ObjectID p_id);
+ void _area_exit_tree(ObjectID p_id);
+
+ struct AreaShapePair {
+
+ int area_shape;
+ int self_shape;
+ bool operator<(const AreaShapePair &p_sp) const {
+ if (area_shape == p_sp.area_shape)
+ return self_shape < p_sp.self_shape;
+ else
+ return area_shape < p_sp.area_shape;
+ }
+
+ AreaShapePair() {}
+ AreaShapePair(int p_bs, int p_as) {
+ area_shape = p_bs;
+ self_shape = p_as;
+ }
+ };
+
+ struct AreaState {
+
+ int rc;
+ bool in_tree;
+ VSet<AreaShapePair> shapes;
+ };
+
+ Map<ObjectID, AreaState> area_map;
+ void _clear_monitoring();
+
+ bool audio_bus_override;
+ StringName audio_bus;
+
+ bool use_reverb_bus;
+ StringName reverb_bus;
+ float reverb_amount;
+ float reverb_uniformity;
+
+ void _validate_property(PropertyInfo &property) const;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_space_override_mode() const;
+
+ void set_gravity_is_point(bool p_enabled);
+ bool is_gravity_a_point() const;
+
+ void set_gravity_distance_scale(real_t p_scale);
+ real_t get_gravity_distance_scale() const;
+
+ void set_gravity_vector(const Vector3 &p_vec);
+ Vector3 get_gravity_vector() const;
+
+ void set_gravity(real_t p_gravity);
+ real_t get_gravity() const;
+
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
+
+ void set_priority(real_t p_priority);
+ real_t get_priority() const;
+
+ void set_monitoring(bool p_enable);
+ bool is_monitoring() const;
+
+ void set_monitorable(bool p_enable);
+ bool is_monitorable() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ Array get_overlapping_bodies() const;
+ Array get_overlapping_areas() const; //function for script
+
+ bool overlaps_area(Node *p_area) const;
+ bool overlaps_body(Node *p_body) const;
+
+ void set_audio_bus_override(bool p_override);
+ bool is_overriding_audio_bus() const;
+
+ void set_audio_bus(const StringName &p_audio_bus);
+ StringName get_audio_bus() const;
+
+ void set_use_reverb_bus(bool p_enable);
+ bool is_using_reverb_bus() const;
+
+ void set_reverb_bus(const StringName &p_audio_bus);
+ StringName get_reverb_bus() const;
+
+ void set_reverb_amount(float p_amount);
+ float get_reverb_amount() const;
+
+ void set_reverb_uniformity(float p_uniformity);
+ float get_reverb_uniformity() const;
+
+ Area3D();
+ ~Area3D();
+};
+
+VARIANT_ENUM_CAST(Area3D::SpaceOverride);
+
+#endif // AREA__H