diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 23891ececb..0ffaf81e3d 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -81,26 +81,26 @@ uint32_t PhysicsBody2D::_get_layers() const{ void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(_MD("set_collision_layer","mask"),&PhysicsBody2D::set_collision_layer); - ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody2D::get_collision_layer); - ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask); - ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask); - - - ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit); - ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit); - - ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody2D::set_collision_layer_bit); - ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody2D::get_collision_layer_bit); - - ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers); - ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers); - ClassDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction); - ClassDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction); - ClassDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth); - ClassDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth); - ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with); - ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with); + ClassDB::bind_method(D_METHOD("set_collision_layer","mask"),&PhysicsBody2D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"),&PhysicsBody2D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"),&PhysicsBody2D::get_collision_mask); + + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_collision_layer_bit","bit","value"),&PhysicsBody2D::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit","bit"),&PhysicsBody2D::get_collision_layer_bit); + + ClassDB::bind_method(D_METHOD("_set_layers","mask"),&PhysicsBody2D::_set_layers); + ClassDB::bind_method(D_METHOD("_get_layers"),&PhysicsBody2D::_get_layers); + ClassDB::bind_method(D_METHOD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction); + ClassDB::bind_method(D_METHOD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction); + ClassDB::bind_method(D_METHOD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth); + ClassDB::bind_method(D_METHOD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth); + ClassDB::bind_method(D_METHOD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with); + ClassDB::bind_method(D_METHOD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with); ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),"_set_layers","_get_layers"); //for backwards compat ADD_GROUP("Collision","collision_"); @@ -271,15 +271,15 @@ real_t StaticBody2D::get_bounce() const{ void StaticBody2D::_bind_methods() { - ClassDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity); - ClassDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity); - ClassDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity); - ClassDB::bind_method(_MD("get_constant_angular_velocity"),&StaticBody2D::get_constant_angular_velocity); - ClassDB::bind_method(_MD("set_friction","friction"),&StaticBody2D::set_friction); - ClassDB::bind_method(_MD("get_friction"),&StaticBody2D::get_friction); + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"),&StaticBody2D::get_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("set_friction","friction"),&StaticBody2D::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"),&StaticBody2D::get_friction); - ClassDB::bind_method(_MD("set_bounce","bounce"),&StaticBody2D::set_bounce); - ClassDB::bind_method(_MD("get_bounce"),&StaticBody2D::get_bounce); + ClassDB::bind_method(D_METHOD("set_bounce","bounce"),&StaticBody2D::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"),&StaticBody2D::get_bounce); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"constant_linear_velocity"),"set_constant_linear_velocity","get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL,"constant_angular_velocity"),"set_constant_angular_velocity","get_constant_angular_velocity"); @@ -882,75 +882,75 @@ bool RigidBody2D::is_contact_monitor_enabled() const { void RigidBody2D::_bind_methods() { - ClassDB::bind_method(_MD("set_mode","mode"),&RigidBody2D::set_mode); - ClassDB::bind_method(_MD("get_mode"),&RigidBody2D::get_mode); + ClassDB::bind_method(D_METHOD("set_mode","mode"),&RigidBody2D::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"),&RigidBody2D::get_mode); - ClassDB::bind_method(_MD("set_mass","mass"),&RigidBody2D::set_mass); - ClassDB::bind_method(_MD("get_mass"),&RigidBody2D::get_mass); + ClassDB::bind_method(D_METHOD("set_mass","mass"),&RigidBody2D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"),&RigidBody2D::get_mass); - ClassDB::bind_method(_MD("get_inertia"),&RigidBody2D::get_inertia); - ClassDB::bind_method(_MD("set_inertia","inertia"),&RigidBody2D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"),&RigidBody2D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia","inertia"),&RigidBody2D::set_inertia); - ClassDB::bind_method(_MD("set_weight","weight"),&RigidBody2D::set_weight); - ClassDB::bind_method(_MD("get_weight"),&RigidBody2D::get_weight); + ClassDB::bind_method(D_METHOD("set_weight","weight"),&RigidBody2D::set_weight); + ClassDB::bind_method(D_METHOD("get_weight"),&RigidBody2D::get_weight); - ClassDB::bind_method(_MD("set_friction","friction"),&RigidBody2D::set_friction); - ClassDB::bind_method(_MD("get_friction"),&RigidBody2D::get_friction); + ClassDB::bind_method(D_METHOD("set_friction","friction"),&RigidBody2D::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"),&RigidBody2D::get_friction); - ClassDB::bind_method(_MD("set_bounce","bounce"),&RigidBody2D::set_bounce); - ClassDB::bind_method(_MD("get_bounce"),&RigidBody2D::get_bounce); + ClassDB::bind_method(D_METHOD("set_bounce","bounce"),&RigidBody2D::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"),&RigidBody2D::get_bounce); - ClassDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody2D::set_gravity_scale); - ClassDB::bind_method(_MD("get_gravity_scale"),&RigidBody2D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale","gravity_scale"),&RigidBody2D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"),&RigidBody2D::get_gravity_scale); - ClassDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody2D::set_linear_damp); - ClassDB::bind_method(_MD("get_linear_damp"),&RigidBody2D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp","linear_damp"),&RigidBody2D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"),&RigidBody2D::get_linear_damp); - ClassDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody2D::set_angular_damp); - ClassDB::bind_method(_MD("get_angular_damp"),&RigidBody2D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp","angular_damp"),&RigidBody2D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"),&RigidBody2D::get_angular_damp); - ClassDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody2D::set_linear_velocity); - ClassDB::bind_method(_MD("get_linear_velocity"),&RigidBody2D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity","linear_velocity"),&RigidBody2D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"),&RigidBody2D::get_linear_velocity); - ClassDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody2D::set_angular_velocity); - ClassDB::bind_method(_MD("get_angular_velocity"),&RigidBody2D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity","angular_velocity"),&RigidBody2D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"),&RigidBody2D::get_angular_velocity); - ClassDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody2D::set_max_contacts_reported); - ClassDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody2D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported","amount"),&RigidBody2D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"),&RigidBody2D::get_max_contacts_reported); - ClassDB::bind_method(_MD("set_use_custom_integrator","enable"),&RigidBody2D::set_use_custom_integrator); - ClassDB::bind_method(_MD("is_using_custom_integrator"),&RigidBody2D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator","enable"),&RigidBody2D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"),&RigidBody2D::is_using_custom_integrator); - ClassDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor); - ClassDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled); - ClassDB::bind_method(_MD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode); - ClassDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode); - ClassDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity); - ClassDB::bind_method(_MD("apply_impulse","offset","impulse"),&RigidBody2D::apply_impulse); + ClassDB::bind_method(D_METHOD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("apply_impulse","offset","impulse"),&RigidBody2D::apply_impulse); - ClassDB::bind_method(_MD("set_applied_force","force"),&RigidBody2D::set_applied_force); - ClassDB::bind_method(_MD("get_applied_force"),&RigidBody2D::get_applied_force); + ClassDB::bind_method(D_METHOD("set_applied_force","force"),&RigidBody2D::set_applied_force); + ClassDB::bind_method(D_METHOD("get_applied_force"),&RigidBody2D::get_applied_force); - ClassDB::bind_method(_MD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque); - ClassDB::bind_method(_MD("get_applied_torque"),&RigidBody2D::get_applied_torque); + ClassDB::bind_method(D_METHOD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque); + ClassDB::bind_method(D_METHOD("get_applied_torque"),&RigidBody2D::get_applied_torque); - ClassDB::bind_method(_MD("add_force","offset","force"),&RigidBody2D::add_force); + ClassDB::bind_method(D_METHOD("add_force","offset","force"),&RigidBody2D::add_force); - ClassDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping); - ClassDB::bind_method(_MD("is_sleeping"),&RigidBody2D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"),&RigidBody2D::is_sleeping); - ClassDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody2D::set_can_sleep); - ClassDB::bind_method(_MD("is_able_to_sleep"),&RigidBody2D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep","able_to_sleep"),&RigidBody2D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"),&RigidBody2D::is_able_to_sleep); - ClassDB::bind_method(_MD("test_motion","motion","margin","result:Physics2DTestMotionResult"),&RigidBody2D::_test_motion,DEFVAL(0.08),DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("test_motion","motion","margin","result:Physics2DTestMotionResult"),&RigidBody2D::_test_motion,DEFVAL(0.08),DEFVAL(Variant())); - ClassDB::bind_method(_MD("_direct_state_changed"),&RigidBody2D::_direct_state_changed); - ClassDB::bind_method(_MD("_body_enter_tree"),&RigidBody2D::_body_enter_tree); - ClassDB::bind_method(_MD("_body_exit_tree"),&RigidBody2D::_body_exit_tree); + ClassDB::bind_method(D_METHOD("_direct_state_changed"),&RigidBody2D::_direct_state_changed); + ClassDB::bind_method(D_METHOD("_body_enter_tree"),&RigidBody2D::_body_enter_tree); + ClassDB::bind_method(D_METHOD("_body_exit_tree"),&RigidBody2D::_body_exit_tree); - ClassDB::bind_method(_MD("get_colliding_bodies"),&RigidBody2D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"),&RigidBody2D::get_colliding_bodies); BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState"))); @@ -1388,29 +1388,29 @@ float KinematicBody2D::get_collision_margin() const{ void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move); - ClassDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); - ClassDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4)); + ClassDB::bind_method(D_METHOD("move","rel_vec"),&KinematicBody2D::move); + ClassDB::bind_method(D_METHOD("move_to","position"),&KinematicBody2D::move_to); + ClassDB::bind_method(D_METHOD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4)); - ClassDB::bind_method(_MD("test_move","from","rel_vec"),&KinematicBody2D::test_move); - ClassDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel); - ClassDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion); + ClassDB::bind_method(D_METHOD("test_move","from","rel_vec"),&KinematicBody2D::test_move); + ClassDB::bind_method(D_METHOD("get_travel"),&KinematicBody2D::get_travel); + ClassDB::bind_method(D_METHOD("revert_motion"),&KinematicBody2D::revert_motion); - ClassDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding); + ClassDB::bind_method(D_METHOD("is_colliding"),&KinematicBody2D::is_colliding); - ClassDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos); - ClassDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal); - ClassDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity); - ClassDB::bind_method(_MD("get_collider:Variant"),&KinematicBody2D::_get_collider); - ClassDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape); - ClassDB::bind_method(_MD("get_collider_metadata:Variant"),&KinematicBody2D::get_collider_metadata); - ClassDB::bind_method(_MD("get_move_and_slide_colliders"),&KinematicBody2D::get_move_and_slide_colliders); - ClassDB::bind_method(_MD("is_move_and_slide_on_floor"),&KinematicBody2D::is_move_and_slide_on_floor); - ClassDB::bind_method(_MD("is_move_and_slide_on_ceiling"),&KinematicBody2D::is_move_and_slide_on_ceiling); - ClassDB::bind_method(_MD("is_move_and_slide_on_wall"),&KinematicBody2D::is_move_and_slide_on_wall); + ClassDB::bind_method(D_METHOD("get_collision_pos"),&KinematicBody2D::get_collision_pos); + ClassDB::bind_method(D_METHOD("get_collision_normal"),&KinematicBody2D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider:Variant"),&KinematicBody2D::_get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"),&KinematicBody2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collider_metadata:Variant"),&KinematicBody2D::get_collider_metadata); + ClassDB::bind_method(D_METHOD("get_move_and_slide_colliders"),&KinematicBody2D::get_move_and_slide_colliders); + ClassDB::bind_method(D_METHOD("is_move_and_slide_on_floor"),&KinematicBody2D::is_move_and_slide_on_floor); + ClassDB::bind_method(D_METHOD("is_move_and_slide_on_ceiling"),&KinematicBody2D::is_move_and_slide_on_ceiling); + ClassDB::bind_method(D_METHOD("is_move_and_slide_on_wall"),&KinematicBody2D::is_move_and_slide_on_wall); - ClassDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin); - ClassDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin); + ClassDB::bind_method(D_METHOD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin); + ClassDB::bind_method(D_METHOD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.001,256,0.001"),"set_collision_margin","get_collision_margin"); |