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Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 46a345f1cb..feecbd9e20 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -375,7 +375,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (!E) {
E = contact_monitor->body_map.insert(objid,BodyState());
-// E->get().rc=0;
+ //E->get().rc=0;
E->get().in_scene=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
@@ -494,7 +494,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
-// bool found=false;
+ //bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@@ -1141,8 +1141,10 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
float d = a.distance_to(b);
- //if (d<margin)
- /// continue;
+ /*
+ if (d<margin)
+ continue;
+ */
recover_motion+=(b-a)*0.4;
}