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Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp61
1 files changed, 0 insertions, 61 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 830834c964..69d146f2ea 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
-
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
- }
- set_collision_layer(collision_layer);
-}
-
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :