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Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f2f7a15e91..655c6e8bf6 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -618,6 +618,26 @@ RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() cons
}
+Array RigidBody2D::get_colliding_bodies() const {
+
+ ERR_FAIL_COND_V(!contact_monitor,Array());
+
+ Array ret;
+ ret.resize(contact_monitor->body_map.size());
+ int idx=0;
+ for (const Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize( ret.size() -1 ); //ops
+ } else {
+ ret[idx++]=obj;
+ }
+
+ }
+
+ return ret;
+}
+
void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled==is_contact_monitor_enabled())
@@ -697,6 +717,8 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_tree"),&RigidBody2D::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree"),&RigidBody2D::_body_exit_tree);
+ ObjectTypeDB::bind_method(_MD("get_colliding_bodies"),&RigidBody2D::get_colliding_bodies);
+
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));