diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index f4bc8ad6b9..ce80bc508e 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1290,7 +1290,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) { + if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform2D gt = get_global_transform(); gt.elements[2] -= collision.travel.project(p_floor_direction.tangent()); set_global_transform(gt); @@ -1309,9 +1309,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const motion = motion.slide(n); lv = lv.slide(n); } - - if (p_stop_on_slope) - break; } if (!found_collision) { @@ -1338,13 +1335,21 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci Transform2D gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { - gt.elements[2] += col.travel; - if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { - on_floor = true; - on_floor_body = col.collider_rid; - floor_velocity = col.collider_vel; + bool apply = true; + if (p_floor_direction != Vector2()) { + if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + on_floor = true; + on_floor_body = col.collider_rid; + floor_velocity = col.collider_vel; + } else { + apply = false; + } + } + + if (apply) { + gt.elements[2] += col.travel; + set_global_transform(gt); } - set_global_transform(gt); } return ret; |