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Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp73
1 files changed, 40 insertions, 33 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8e31688d90..dc93414669 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -35,18 +35,8 @@
#include "engine.h"
#include "math_funcs.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
+void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
@@ -190,7 +180,11 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -204,7 +198,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
real_t StaticBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -216,7 +210,11 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -230,7 +228,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
real_t StaticBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -282,10 +280,10 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
@@ -406,13 +404,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_scene)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
}
}
}
@@ -598,19 +596,24 @@ real_t RigidBody2D::get_inertia() const {
void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
+ set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
}
real_t RigidBody2D::get_weight() const {
- return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
+ return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
@@ -621,7 +624,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
}
real_t RigidBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -633,7 +636,11 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -646,7 +653,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
}
real_t RigidBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -1035,10 +1042,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -1056,10 +1063,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);