diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 49da709a47..7cc937a64a 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -594,7 +594,7 @@ real_t RigidBody2D::get_mass() const { void RigidBody2D::set_inertia(real_t p_inertia) { - ERR_FAIL_COND(p_inertia <= 0); + ERR_FAIL_COND(p_inertia < 0); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_INERTIA, p_inertia); } @@ -1266,7 +1266,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor + if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; on_floor_body = collision.collider_rid; @@ -1281,7 +1281,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling + } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; |