diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 26c4ea385f..75fa6054ad 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1226,6 +1226,73 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { #endif } + + +Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const Vector2& p_floor_direction,int p_max_bounces) { + + Vector2 motion = p_linear_velocity*get_fixed_process_delta_time(); + Vector2 lv = p_linear_velocity; + + move_and_slide_on_floor=false; + move_and_slide_on_ceiling=false; + move_and_slide_on_wall=false; + move_and_slide_colliders.clear(); + + while(motion!=Vector2() && p_max_bounces) { + + motion=move(motion); + + if (is_colliding()) { + + if (p_floor_direction==Vector2()) { + //all is a wall + move_and_slide_on_wall=true; + } else { + if ( get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad(45))) { //floor + move_and_slide_on_floor=true; + move_and_slide_floor_velocity=get_collider_velocity(); + } else if ( get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad(45))) { //ceiling + move_and_slide_on_ceiling=true; + } else { + move_and_slide_on_wall=true; + } + + } + + motion=get_collision_normal().slide(motion); + lv=get_collision_normal().slide(lv); + Variant collider = _get_collider(); + if (collider.get_type()!=Variant::NIL) { + move_and_slide_colliders.push_back(collider); + } + + } else { + break; + } + + p_max_bounces--; + } + + return lv; +} + +bool KinematicBody2D::is_move_and_slide_on_floor() const { + + return move_and_slide_on_floor; +} +bool KinematicBody2D::is_move_and_slide_on_wall() const{ + + return move_and_slide_on_wall; +} +bool KinematicBody2D::is_move_and_slide_on_ceiling() const{ + + return move_and_slide_on_ceiling; +} +Array KinematicBody2D::get_move_and_slide_colliders() const{ + + return move_and_slide_colliders; +} + Vector2 KinematicBody2D::move_to(const Vector2& p_position) { return move(p_position-get_global_pos()); @@ -1300,6 +1367,7 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move); ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); + ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move); ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel); @@ -1313,6 +1381,10 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider); ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape); ObjectTypeDB::bind_method(_MD("get_collider_metadata:Variant"),&KinematicBody2D::get_collider_metadata); + ObjectTypeDB::bind_method(_MD("get_move_and_slide_colliders"),&KinematicBody2D::get_move_and_slide_colliders); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_floor"),&KinematicBody2D::is_move_and_slide_on_floor); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_ceiling"),&KinematicBody2D::is_move_and_slide_on_ceiling); + ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_wall"),&KinematicBody2D::is_move_and_slide_on_wall); ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin); ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin); @@ -1330,6 +1402,11 @@ KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KI collider_shape=0; margin=0.08; + + move_and_slide_on_floor=false; + move_and_slide_on_ceiling=false; + move_and_slide_on_wall=false; + } KinematicBody2D::~KinematicBody2D() { |