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-rw-r--r--scene/2d/physics_body_2d.cpp197
1 files changed, 115 insertions, 82 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index b3ff21457d..3dde228bfa 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -31,22 +31,15 @@
#include "physics_body_2d.h"
#include "core/core_string_names.h"
+#include "core/engine.h"
+#include "core/list.h"
+#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
-#include "math_funcs.h"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
+void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
@@ -75,6 +68,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
@@ -144,6 +139,20 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
set_pickable(false);
}
+Array PhysicsBody2D::get_collision_exceptions() {
+ List<RID> exceptions;
+ Physics2DServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = Physics2DServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -190,21 +199,25 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_friction(p_friction);
- _reload_physics_characteristics();
}
real_t StaticBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -216,21 +229,25 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_bounce(p_bounce);
- _reload_physics_characteristics();
}
real_t StaticBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -243,7 +260,8 @@ real_t StaticBody2D::get_bounce() const {
void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
}
physics_material_override = p_physics_material_override;
@@ -281,8 +299,8 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
@@ -300,13 +318,9 @@ void StaticBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
} else {
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
}
}
@@ -368,13 +382,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
- /*if (obj) {
- if (body_in)
- print_line("in: "+String(obj->call("get_name")));
- else
- print_line("out: "+String(obj->call("get_name")));
- }*/
-
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
@@ -416,13 +423,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_scene)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
}
}
}
@@ -608,30 +615,35 @@ real_t RigidBody2D::get_inertia() const {
void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
+ set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
}
real_t RigidBody2D::get_weight() const {
- return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
+ return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_friction(p_friction);
- _reload_physics_characteristics();
}
real_t RigidBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -643,20 +655,24 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
}
physics_material_override->set_bounce(p_bounce);
- _reload_physics_characteristics();
}
real_t RigidBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -669,7 +685,8 @@ real_t RigidBody2D::get_bounce() const {
void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
}
physics_material_override = p_physics_material_override;
@@ -1044,8 +1061,8 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1062,13 +1079,13 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Applied Forces", "applied_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);
@@ -1116,13 +1133,9 @@ void RigidBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
} else {
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
- Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
}
}
@@ -1210,7 +1223,10 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
return colliding;
}
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
+
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 floor_motion = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1221,7 +1237,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
Vector2 lv = p_linear_velocity;
on_floor = false;
@@ -1231,6 +1248,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
colliders.clear();
floor_velocity = Vector2();
+ Vector2 lv_n = p_linear_velocity.normalized();
+
while (p_max_slides) {
Collision collision;
@@ -1257,40 +1276,50 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (collided) {
+ colliders.push_back(collision);
motion = collision.remainder;
+ bool is_on_slope = false;
if (p_floor_direction == Vector2()) {
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
floor_velocity = collision.collider_vel;
- Vector2 rel_v = lv - floor_velocity;
- Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
-
- if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) {
- Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel;
- set_global_transform(gt);
- return Vector2();
+ if (p_stop_on_slope) {
+ if (Vector2() == lv_n + p_floor_direction) {
+ Transform2D gt = get_global_transform();
+ gt.elements[2] -= collision.travel;
+ set_global_transform(gt);
+ return Vector2();
+ }
}
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+
+ is_on_slope = true;
+
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- Vector2 n = collision.normal;
- motion = motion.slide(n);
- lv = lv.slide(n);
-
- colliders.push_back(collision);
+ if (p_stop_on_slope && is_on_slope) {
+ motion = motion.slide(p_floor_direction);
+ lv = lv.slide(p_floor_direction);
+ } else {
+ Vector2 n = collision.normal;
+ motion = motion.slide(n);
+ lv = lv.slide(n);
+ }
}
+
+ if (p_stop_on_slope)
+ break;
}
if (!found_collision) {
@@ -1304,11 +1333,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_slope_stop_min_velocity, p_max_slides, p_floor_max_angle);
+ Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1396,6 +1425,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
return;
}
sync_to_physics = p_enable;
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
if (p_enable) {
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
set_only_update_transform_changes(true);
@@ -1442,10 +1475,10 @@ void KinematicBody2D::_notification(int p_what) {
void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);