summaryrefslogtreecommitdiff
path: root/scene/2d/physics_body_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r--scene/2d/physics_body_2d.cpp58
1 files changed, 24 insertions, 34 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 714d196779..0f3e6c7529 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,15 +54,15 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer2D::MotionResult result;
if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
- if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
+ if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -141,7 +141,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
}
PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
@@ -262,21 +262,16 @@ void AnimatableBody2D::_update_kinematic_motion() {
#endif
if (sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody2D::_body_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
}
-void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
@@ -438,11 +433,6 @@ struct _RigidBody2DInOut {
int local_shape = 0;
};
-void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- RigidBody2D *body = static_cast<RigidBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
@@ -481,28 +471,28 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
//put the ones to add
for (int i = 0; i < p_state->get_contact_count(); i++) {
- RID rid = p_state->get_contact_collider(i);
- ObjectID obj = p_state->get_contact_collider_id(i);
+ RID col_rid = p_state->get_contact_collider(i);
+ ObjectID col_obj = p_state->get_contact_collider_id(i);
int local_shape = p_state->get_contact_local_shape(i);
- int shape = p_state->get_contact_collider_shape(i);
+ int col_shape = p_state->get_contact_collider_shape(i);
- HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj);
if (!E) {
- toadd[toadd_count].rid = rid;
+ toadd[toadd_count].rid = col_rid;
toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
+ toadd[toadd_count].id = col_obj;
+ toadd[toadd_count].shape = col_shape;
toadd_count++;
continue;
}
- ShapePair sp(shape, local_shape);
+ ShapePair sp(col_shape, local_shape);
int idx = E->value.shapes.find(sp);
if (idx == -1) {
- toadd[toadd_count].rid = rid;
+ toadd[toadd_count].rid = col_rid;
toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
+ toadd[toadd_count].id = col_obj;
+ toadd[toadd_count].shape = col_shape;
toadd_count++;
continue;
}
@@ -921,10 +911,10 @@ void RigidBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+PackedStringArray RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
+ PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
@@ -1079,7 +1069,7 @@ void RigidBody2D::_validate_property(PropertyInfo &p_property) const {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody2D::_body_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -1557,7 +1547,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
}
// Create a new instance when the cached reference is invalid or still in use in script.
- if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}