diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 43 |
1 files changed, 13 insertions, 30 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 39b3375f09..49da709a47 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -157,10 +157,7 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); - } - ERR_FAIL_COND(!physics_body); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type."); Physics2DServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid()); } @@ -168,10 +165,7 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); - } - ERR_FAIL_COND(!physics_body); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type."); Physics2DServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid()); } @@ -203,8 +197,7 @@ void StaticBody2D::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_friction < 0 || p_friction > 1); @@ -217,8 +210,7 @@ void StaticBody2D::set_friction(real_t p_friction) { real_t StaticBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -233,8 +225,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -247,8 +238,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) { real_t StaticBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; @@ -630,8 +620,7 @@ void RigidBody2D::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_friction < 0 || p_friction > 1); @@ -643,8 +632,7 @@ void RigidBody2D::set_friction(real_t p_friction) { } real_t RigidBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -659,8 +647,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -672,8 +659,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) { } real_t RigidBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); - WARN_DEPRECATED; + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; @@ -905,10 +891,7 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { - if (contact_monitor->locked) { - ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead"); - } - ERR_FAIL_COND(contact_monitor->locked); + ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { @@ -1074,10 +1057,10 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Applied Forces", "applied_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque"); |