diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 4198eb6c06..23da6ced5b 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -43,18 +43,15 @@ void PhysicsBody2D::_notification(int p_what) { } void PhysicsBody2D::_set_layers(uint32_t p_mask) { - set_collision_layer(p_mask); set_collision_mask(p_mask); } uint32_t PhysicsBody2D::_get_layers() const { - return get_collision_layer(); } void PhysicsBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask); @@ -80,29 +77,24 @@ void PhysicsBody2D::_bind_methods() { } void PhysicsBody2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); } uint32_t PhysicsBody2D::get_collision_layer() const { - return collision_layer; } void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); } uint32_t PhysicsBody2D::get_collision_mask() const { - return collision_mask; } void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -111,12 +103,10 @@ void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) { set_collision_mask(mask); } bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t collision_layer = get_collision_layer(); if (p_value) collision_layer |= 1 << p_bit; @@ -126,13 +116,11 @@ void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) { } bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; collision_mask = 1; @@ -154,7 +142,6 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { } void PhysicsBody2D::add_collision_exception_with(Node *p_node) { - ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type."); @@ -162,7 +149,6 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) { } void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { - ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type."); @@ -170,23 +156,19 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { } void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { - constant_linear_velocity = p_vel; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); } void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { - constant_angular_velocity = p_vel; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); } Vector2 StaticBody2D::get_constant_linear_velocity() const { - return constant_linear_velocity; } real_t StaticBody2D::get_constant_angular_velocity() const { - return constant_angular_velocity; } @@ -210,7 +192,6 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const { } void StaticBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); @@ -226,7 +207,6 @@ void StaticBody2D::_bind_methods() { StaticBody2D::StaticBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) { - constant_angular_velocity = 0; } @@ -244,7 +224,6 @@ void StaticBody2D::_reload_physics_characteristics() { } void RigidBody2D::_body_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -260,7 +239,6 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } @@ -268,7 +246,6 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) { } void RigidBody2D::_body_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -283,7 +260,6 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } @@ -291,7 +267,6 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) { } void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) { - bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -305,7 +280,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap if (body_in) { if (!E) { - E = contact_monitor->body_map.insert(objid, BodyState()); //E->get().rc=0; E->get().in_scene = node && node->is_inside_tree(); @@ -328,7 +302,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } } else { - //E->get().rc--; if (node) @@ -337,7 +310,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap bool in_scene = E->get().in_scene; if (E->get().shapes.empty()) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); @@ -354,14 +326,12 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } struct _RigidBody2DInOut { - ObjectID id; int shape; int local_shape; }; bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) { - PhysicsServer2D::MotionResult *r = nullptr; if (p_result.is_valid()) r = p_result->get_result_ptr(); @@ -369,7 +339,6 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, } void RigidBody2D::_direct_state_changed(Object *p_state) { - #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); #else @@ -390,15 +359,12 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { set_block_transform_notify(false); // want it back if (contact_monitor) { - contact_monitor->locked = true; //untag all int rc = 0; for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; rc++; } @@ -412,7 +378,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //put the ones to add for (int i = 0; i < state->get_contact_count(); i++) { - ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); @@ -431,7 +396,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { ShapePair sp(shape, local_shape); int idx = E->get().shapes.find(sp); if (idx == -1) { - toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -445,11 +409,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //put the ones to remove for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].body_id = E->key(); toremove[toremove_count].pair = E->get().shapes[i]; toremove_count++; @@ -460,14 +421,12 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { //process remotions for (int i = 0; i < toremove_count; i++) { - _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } //process aditions for (int i = 0; i < toadd_count; i++) { - _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); } @@ -478,21 +437,16 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } void RigidBody2D::set_mode(Mode p_mode) { - mode = p_mode; switch (p_mode) { - case MODE_RIGID: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_RIGID); } break; case MODE_STATIC: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC); } break; case MODE_KINEMATIC: { - PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC); } break; @@ -504,12 +458,10 @@ void RigidBody2D::set_mode(Mode p_mode) { } RigidBody2D::Mode RigidBody2D::get_mode() const { - return mode; } void RigidBody2D::set_mass(real_t p_mass) { - ERR_FAIL_COND(p_mass <= 0); mass = p_mass; _change_notify("mass"); @@ -517,28 +469,23 @@ void RigidBody2D::set_mass(real_t p_mass) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass); } real_t RigidBody2D::get_mass() const { - return mass; } void RigidBody2D::set_inertia(real_t p_inertia) { - ERR_FAIL_COND(p_inertia < 0); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia); } real_t RigidBody2D::get_inertia() const { - return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA); } void RigidBody2D::set_weight(real_t p_weight) { - set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10)); } real_t RigidBody2D::get_weight() const { - return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); } @@ -562,39 +509,32 @@ Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const { } void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) { - gravity_scale = p_gravity_scale; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } real_t RigidBody2D::get_gravity_scale() const { - return gravity_scale; } void RigidBody2D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp); } real_t RigidBody2D::get_linear_damp() const { - return linear_damp; } void RigidBody2D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); angular_damp = p_angular_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } real_t RigidBody2D::get_angular_damp() const { - return angular_damp; } void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { - Vector2 v = state ? state->get_linear_velocity() : linear_velocity; Vector2 axis = p_axis.normalized(); v -= axis * axis.dot(v); @@ -608,23 +548,19 @@ void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { } void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) { - linear_velocity = p_velocity; if (state) state->set_linear_velocity(linear_velocity); else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } } Vector2 RigidBody2D::get_linear_velocity() const { - return linear_velocity; } void RigidBody2D::set_angular_velocity(real_t p_velocity) { - angular_velocity = p_velocity; if (state) state->set_angular_velocity(angular_velocity); @@ -632,12 +568,10 @@ void RigidBody2D::set_angular_velocity(real_t p_velocity) { PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } real_t RigidBody2D::get_angular_velocity() const { - return angular_velocity; } void RigidBody2D::set_use_custom_integrator(bool p_enable) { - if (custom_integrator == p_enable) return; @@ -645,40 +579,33 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) { PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } bool RigidBody2D::is_using_custom_integrator() { - return custom_integrator; } void RigidBody2D::set_sleeping(bool p_sleeping) { - sleeping = p_sleeping; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping); } void RigidBody2D::set_can_sleep(bool p_active) { - can_sleep = p_active; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active); } bool RigidBody2D::is_able_to_sleep() const { - return can_sleep; } bool RigidBody2D::is_sleeping() const { - return sleeping; } void RigidBody2D::set_max_contacts_reported(int p_amount) { - max_contacts_reported = p_amount; PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } int RigidBody2D::get_max_contacts_reported() const { - return max_contacts_reported; } @@ -687,7 +614,6 @@ void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { } void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) { - PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse); } @@ -696,22 +622,18 @@ void RigidBody2D::apply_torque_impulse(float p_torque) { } void RigidBody2D::set_applied_force(const Vector2 &p_force) { - PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force); }; Vector2 RigidBody2D::get_applied_force() const { - return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid()); }; void RigidBody2D::set_applied_torque(const float p_torque) { - PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque); }; float RigidBody2D::get_applied_torque() const { - return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid()); }; @@ -720,7 +642,6 @@ void RigidBody2D::add_central_force(const Vector2 &p_force) { } void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) { - PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_offset, p_force); } @@ -729,18 +650,15 @@ void RigidBody2D::add_torque(const float p_torque) { } void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { - ccd_mode = p_mode; PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode)); } RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const { - return ccd_mode; } TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); TypedArray<Node2D> ret; @@ -759,16 +677,13 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { } void RigidBody2D::set_contact_monitor(bool p_enabled) { - if (p_enabled == is_contact_monitor_enabled()) return; if (!p_enabled) { - ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - //clean up mess Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -782,19 +697,16 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) { memdelete(contact_monitor); contact_monitor = nullptr; } else { - contact_monitor = memnew(ContactMonitor); contact_monitor->locked = false; } } bool RigidBody2D::is_contact_monitor_enabled() const { - return contact_monitor != nullptr; } void RigidBody2D::_notification(int p_what) { - #ifdef TOOLS_ENABLED if (p_what == NOTIFICATION_ENTER_TREE) { if (Engine::get_singleton()->is_editor_hint()) { @@ -812,7 +724,6 @@ void RigidBody2D::_notification(int p_what) { } String RigidBody2D::get_configuration_warning() const { - Transform2D t = get_transform(); String warning = CollisionObject2D::get_configuration_warning(); @@ -828,7 +739,6 @@ String RigidBody2D::get_configuration_warning() const { } void RigidBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode); @@ -940,7 +850,6 @@ void RigidBody2D::_bind_methods() { RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { - mode = MODE_RIGID; mass = 1; @@ -964,7 +873,6 @@ RigidBody2D::RigidBody2D() : } RigidBody2D::~RigidBody2D() { - if (contact_monitor) memdelete(contact_monitor); } @@ -982,7 +890,6 @@ void RigidBody2D::_reload_physics_characteristics() { ////////////////////////// Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) { - Collision col; if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) { @@ -1000,7 +907,6 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p } bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { - PhysicsServer2D::SeparationResult sep_res[8]; //max 8 rays Transform2D gt = get_global_transform(); @@ -1037,7 +943,6 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision } bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { - if (sync_to_physics) { ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation."); } @@ -1070,7 +975,6 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ #define FLOOR_ANGLE_THRESHOLD 0.01 Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { - Vector2 body_velocity = p_linear_velocity; Vector2 body_velocity_normal = body_velocity.normalized(); @@ -1095,7 +999,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const floor_velocity = Vector2(); while (p_max_slides) { - Collision collision; bool found_collision = false; @@ -1161,7 +1064,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { - bool was_on_floor = on_floor; Vector2 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); @@ -1201,47 +1103,38 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci } bool KinematicBody2D::is_on_floor() const { - return on_floor; } bool KinematicBody2D::is_on_wall() const { - return on_wall; } bool KinematicBody2D::is_on_ceiling() const { - return on_ceiling; } Vector2 KinematicBody2D::get_floor_normal() const { - return floor_normal; } Vector2 KinematicBody2D::get_floor_velocity() const { - return floor_velocity; } bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) { - ERR_FAIL_COND_V(!is_inside_tree(), false); return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin); } void KinematicBody2D::set_safe_margin(float p_margin) { - margin = p_margin; } float KinematicBody2D::get_safe_margin() const { - return margin; } int KinematicBody2D::get_slide_count() const { - return colliders.size(); } @@ -1251,7 +1144,6 @@ KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) co } Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { - ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>()); if (p_bounce >= slide_colliders.size()) { slide_colliders.resize(p_bounce + 1); @@ -1267,7 +1159,6 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { } void KinematicBody2D::set_sync_to_physics(bool p_enable) { - if (sync_to_physics == p_enable) { return; } @@ -1292,7 +1183,6 @@ bool KinematicBody2D::is_sync_to_physics_enabled() const { } void KinematicBody2D::_direct_state_changed(Object *p_state) { - if (!sync_to_physics) return; @@ -1328,7 +1218,6 @@ void KinematicBody2D::_notification(int p_what) { } } void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); @@ -1358,7 +1247,6 @@ void KinematicBody2D::_bind_methods() { KinematicBody2D::KinematicBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { - margin = 0.08; on_floor = false; @@ -1381,7 +1269,6 @@ KinematicBody2D::~KinematicBody2D() { //////////////////////// Vector2 KinematicCollision2D::get_position() const { - return collision.collision; } Vector2 KinematicCollision2D::get_normal() const { @@ -1401,7 +1288,6 @@ Object *KinematicCollision2D::get_local_shape() const { } Object *KinematicCollision2D::get_collider() const { - if (collision.collider.is_valid()) { return ObjectDB::get_instance(collision.collider); } @@ -1409,11 +1295,9 @@ Object *KinematicCollision2D::get_collider() const { return nullptr; } ObjectID KinematicCollision2D::get_collider_id() const { - return collision.collider; } Object *KinematicCollision2D::get_collider_shape() const { - Object *collider = get_collider(); if (collider) { CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); @@ -1426,20 +1310,16 @@ Object *KinematicCollision2D::get_collider_shape() const { return nullptr; } int KinematicCollision2D::get_collider_shape_index() const { - return collision.collider_shape; } Vector2 KinematicCollision2D::get_collider_velocity() const { - return collision.collider_vel; } Variant KinematicCollision2D::get_collider_metadata() const { - return Variant(); } void KinematicCollision2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position); ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); @@ -1466,7 +1346,6 @@ void KinematicCollision2D::_bind_methods() { } KinematicCollision2D::KinematicCollision2D() { - collision.collider_shape = 0; collision.local_shape = 0; owner = nullptr; |