diff options
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 43158344b4..714d196779 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1024,7 +1024,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass"); ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -1142,7 +1142,7 @@ bool CharacterBody2D::move_and_slide() { on_ceiling = false; on_wall = false; - if (!current_platform_velocity.is_equal_approx(Vector2())) { + if (!current_platform_velocity.is_zero_approx()) { PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. parameters.exclude_bodies.insert(platform_rid); @@ -1241,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo break; } - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1325,7 +1325,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo sliding_enabled = true; first_slide = false; - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } } @@ -1371,7 +1371,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { motion_results.push_back(result); _set_collision_direction(result); - if (result.remainder.is_equal_approx(Vector2())) { + if (result.remainder.is_zero_approx()) { motion = Vector2(); break; } @@ -1390,7 +1390,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) { } } - if (!collided || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_zero_approx()) { break; } |